Vasari Rebel starbases in stars issue

One thing I noticed today while in a comp-stomp session is that the Vasari Rebels cannot have more than one starbase active in a star's gravity well. When another starbase is moved in or built in the star the original starbase's weapons, strikecraft, and abilities are deactivated. They can still move and phase jump, but they have no offensive capability whatsoever.

I'm not sure if this is intentional due to the Vasari Rebel's starbases ability to phase jump or if it is a bug. If it is the latter then obviously it needs to be fixed, but if it is the former then I would think that at the very least the amount of active Vasari Rebel starbases in a star should be increased.

3,575 views 5 replies
Reply #1 Top

Its a bug.

Reply #2 Top

Now you can't jump a starbase into a gravity well with a starbase already in it, star or not.  Is there a patch coming out that will fix this at some point soon?

Reply #3 Top

Bump.  Is there any official word on this?  Blockading stars was a handy tactic.

Reply #4 Top

It isn't so much a bug as dead code.  Orkies have AbilityPhaseStarbaseSameOrbitbodyDebuff which disables others in the same gravity well.  It was used in a previous version of the game but was ineffective and another system was hard-coded into the executable.  You can yank it out yourself very easily by simply changing ability4 on the Orky's entity file from "AbilityPhaseStarbaseSameOrbitbodyDebuff" to "".

Reply #5 Top

Yes, I would like to fight a planet with 4 starbases sitting on top of as many repair bays. SOUNDS GREAT.