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Quoting Sad_Panda, reply 63Btw, honest question, why would the Advent move faster than the TEC and not the same speed?
more advanced then tec... look @ ship design and abilities...
First of all, great question.
Because big red button is far more dangerous on a moving starbase then the advent meteor. Big red button destroys entire fleets/ entire defenses when a starbase is built, all for the cost of 1 starbase and 1 big red button starbase upgrade. To balance it out, you need it to move at a crawl. The strategic advantage of this starbase moving at a crawl would be that if you scout a gravity well with one, you may or may not know where it will be in say 10 minutes. It adds a bit more excitement and need to scout so that players have to be a lot more careful attacking the TEC in the endgame. It would also give TEC loyalists a great buff, and give them the ability to actually have the "strong defense" they are supposed to have. It would be strong, yet slow. Balanced.
The advent starbase should also be slow(and they would be at 50% orkulus speed, in other words, slow), so that it can't easily catch an enemy fleet with its mass disorient and meteor. Yet at the same time this combo's effectiveness isn't nearly as immediate, and a fleet can still survive two hits from meteor and escape easily(if you time mass disorient right, meteor only gets two shots before its effect ends). This is more balanced then having the TEC starbase move quicker then the advent starbase. Also, it gives the advent starbase the chilling ability to catch your fleet against your will(remember it needs a lot of upgrades to do this, with very expensive research). This ability makes advent starbases a lot more interesting, even if it will be mostly avoidable. Yet even slow starbase movement allows for a LOT more tactics and strategies. Remember guardians can already do this to some degree, push your fleet into a fully upgraded advent starbase, its not like this is nothing new.
I think one of the Advent starbases should be able to do infrequent phase jumps within the systems where they have culture effects.
The other Advent faction could have a synergy effect with starbases that increases the range and firepower of planet modules and strike craft in addition to any other buffs they have--letting them range with Ogrovs and the Orkulus.
I think its a terrible idea because the vasari rebels already have this, and here is why. This would actually detract from vasari rebel's unique game design. Good job sarcasm daddy, please get my COFFEE! Giving some races star bases a little movement is one thing, yet just outright giving advent a phase jumping starbase does nothing to help them. I don't want the advent to be able to phase jump their starbases, as they arent' that kind of species. Sinperium, you don't have to take it to such extremes, with my idea i'm dealing with something precisely balanced here. Extreme suggestions aren't conducive to balance. My extreme personality just hides the fact that i'm actually asking a small change in the game.
If you want to force ships in range of an advent starbase, you just build guardians. So, having a moving advent starbase doesn't change the fact that the advent could already do this. I'm not adding any hidden super advent combo either, I'm quite plainly asking for a simple, necessary fix that all races need to deal with 2 vasari titans in a gravity well, something that both vasari factions can construct. If we go with the simple math of titans, 2 titans beat 1 titan. Heck the vasari starbase doesn't even sap experience from their titan so the titan will level quickly.