To the Developers
Alright, here it goes...
Ironclad Games is now, essentially, the leading developers in this new genre of RT4X. You have set up a new platform for real-time strategy gamers that replicates the depth of grand strategy games, while preserving the action, combat, and "feel" of an RTS game. In time, Sins of a Solar Empire will be considered a milestone accomplishment in the evolution of RTS gaming. So, congratulations!
Now for the "mushy" part. I want to see Ironclad on the leading edge of this new genre, just as Westwood Studios was for RTS, and Micropose and Firaxis were for TBS. Your team might be small in comparison to behemoths such as EA, but you have the creativity and vision to continue innovating where they cannot. Push the boundaries and see where you can take this genre; it has enormous potential. I've put countless hours into all three versions of Sins, and I am over 100 for the Rebellion beta. I want to see Ironclad Games succeed in this business.
I visit these forums a lot but never post. I read a lot of what people say on here, and some of it can be rather personal and degrading (although rare). Don't ever let this criticism bring you down; you have an excellent product to be proud of. However, do not let the irrational criticism and hate of a few desensitize you to the legitimate complaints of your most loyal and respectful fans. It is all-too-common in the gaming industry for developers (and/or publishers) to push aside advice and go ahead with a flawed game. Don't ever let this happen.
In conclusion: keep doing what you're doing. Ironclad has the right bearing and is steaming full ahead. Don't lose your momentum by staying in a safe spot where there isn't any risk; you won't sink, but it will allow others to catch up to you.
-MasterofTofu