I'm proposing a new addition to the game that would add the choices a player has while in combat. I'm taking about allowing capital ships to surrender or be asked to surrender.
Lets face it, when your hull integrity is critical and you have no shields its doesn't seem far fetched. Look at scifi movies and series and you will see ship commanders and captains offer this to a nearly destroyed ship.
Features of this would include insight into enemy tech trees. Should you capture their ship or yours be captured, then technology would be swapped and something new would be learned. This gives more research opportunity and a new twist to a fleet. It would also allow for new dynamics in diplomacy, when you have hostages and pows you have bargaining power.
This dynamic also adds story to a battle or to a match. Its not just two sides fighting, now its two sides, trying to take and retake ships, discovering new technology, and it allows for an "or else" when negotiating. It also creates a new outlook on multi player matches. It creates trophies of victory that egg players on.
I know it might be to late for rebellion but its still an interesting thought to moll over. Of course there would have to be some sort of incentive for players to choose to surrender. Any ideas? What might get a player to consider this seeing as its not much of a risk to lose the ship