Neogamr got a chance to speak with Blair Fraser and Chris Bray about Sins: Rebellion!
“How did the idea for Rebellion come about?
Blair Fraser: Ironclad and Stardock are always collecting a ton of ideas for new Sins content and mechanics. The trick is always finding a cohesive package to organize it within. We knew the next expansion was certainly going to be more militaristic than the previous expansion (Diplomacy) and we knew we wanted more faction differentiation, so these became the seeds of brainstorms on the organization that ultimately became Rebellion. Its interesting that once we had the organization, it caused various ideas to be tossed out, reshaped and refined based on this theme. The back and forth process of this always fascinates me.”
Read the full interview at Neogamr.