Kostura Cannon Does Not Create Phase Node

I was playing a multiplayer game yesterday evening. I build a fleet, some phase stabilizers, and a kostura cannon. When i hit an enemy world with the cannon and attempted to jump, the fleet just took the normal route. I tried this three times and on three different planets. I also attempted to scuttle the phase stabilizer and build a new one, nothing seemed to work.

I am very curious if this has happened to anyone else?

 

9,220 views 6 replies
Reply #1 Top

How much of a delay was there between when the cannon shell actually hit the planet and when you have the move order?  Also, does the infocard for the enemy planet say "Phase Node" (or something like that) after it gets hit by the cannonshell?

Reply #2 Top

It works for me. You sure you are jumping within the same system? you cant jump to a second system.

 

Reply #3 Top

i tried to jump around 6-8 seconds after impact. I was playing a one star system so that's not the problem. I can't recall what the info card said, but the planets were hit, all the structures were damaged.

Reply #4 Top

 

Hmm, I would suggest retrying it.  Because its working for me.  And I've seen other people use it in MP too (yesterday).  IDK.

 

Reply #5 Top

That's an issue...do you have a replay or a save file?

Reply #6 Top

The planet that your fleet was in, did it have a phase node itself? If not, then there is your problem.