Grav Well size and lag.

hello all, I've been messing around with the code and I've noticed that the bigger a grav well is, the more lag it generates. Is there a reason for this? It appears that the effect is much stronger with stars...

I was thinking it had something to do with either the pipelineffect grid lines, or the way the engine calculates movement space...but I really have no idea with this sort of stuff.

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Reply #1 Top

That's...  really weird...

Reply #2 Top

I tested this a while back and figured it had to do with either the AI pathing or the normal pathing. In either case, larger grav well sizes definitely lead to major performance hits.

Reply #3 Top

Oh no your joking .... there goes my plans to alter the sizes to make them bigger....

Reply #4 Top

I was brainstorming ways to make planets to scale with ships...1)Attach a particle effect to the planets, make the main planet mesh invisible, and have the particle effect attach an enormous planet in the background. The problem with this is that it could play the effect over top of another grav well. 2)change solar systems into planetary systems. Change the skybox to include a to scale planet. I like the solar systems how they are though, I guess you could change maps to still have solar systems...but they wouldn't be the same.

3)Increase grav well size to enormous, to scale sizes....the problem is above.

Reply #5 Top

one reason 7DS increased the map scale and hyperspace speed 7x was because stuff was just too close together.  Vanilla, you can zoom towards a planet and sometimes see 2 or gravity wells or there were times stuff would stack uncomfortably making phase jump difficult.

Reply #6 Top

Speaking of that, we forgot to increase culture speed to match, so culture spreads ridiculously slowly making it near-useless.

Reply #7 Top

why not simply......

 

Decrease ALL ship/structure mesh sizes by 50%

Decrease all Weapon and Ability Ranges by 50%

Decrease all ship speed by 50%

 

this would get you a "bigger gravity well" without any performance issues... or the same effect?

 

hmmmm well that made sense in my head....

Reply #8 Top

Trouble with that is, everything is so small ... I wanted it to be larger. Welcome to tiny rebellion ha ha! Can you imagine how tiny fighters would be 50% of their original size :|

Reply #9 Top

The problem is, if you decrease size, you must also decrease speed...lest all the ships start to look like fighters.