Grav Well size and lag.
hello all, I've been messing around with the code and I've noticed that the bigger a grav well is, the more lag it generates. Is there a reason for this? It appears that the effect is much stronger with stars...
I was thinking it had something to do with either the pipelineffect grid lines, or the way the engine calculates movement space...but I really have no idea with this sort of stuff.