My opinion

I´m still busy with my first map(Been in it for a good 17 hours already tho) and I've found a few things that I dislike. I don't know if others think the same or not, but thought I would share my opinion anyway.

1. Late game lag hasn't improved at all for me, Controlling pretty much 4.5/5 star systems in the map, having all planets with buildings etc(Including 150 mines on each) and I'm running at 6-7 FPS with spikes to 10 FPS, it makes watching battles really crappy...Altho the "Time Dilation" Isn't nearly as bad as in Trinity, so yeey for that.

2. My camera worked fine till like 30 mins ago, On the 5th star system I've found that my camera at 1 point just stops going to the right or down with moving my mouse to the side and have to zoom in/zoom out to get my camera to the right, and this is only on the right side of the star system the rest of the sytem works fine, I don't know what is causing it, but it's just a little annoying

3. Fleet jumps are really idiotic atm, my titan is on the edge of the well as I'd expect, but the rest of my fleet is WAY out of the well to jump making them jump way out of the well to another planet, making them practicly useless for the first minute since they aren't even near the planet on jump in. This only happen as well since this star system.

4. Mines...Mines everywhere...I'd like an easy way to destroy them if they are mine(Having to destroy enemy mines as they are is fine). I had to place my mines on a different place(Due to an enemy being wiped out that was based under the planet and needed the mines on the other side of the planet again) and found out i had to click all of the 80 mines and scuttle them...Why can't we just destroy them all at once, or in groups of 10 at a time?

5. It seems my score board has gone full retard since the last enemy surrendered(He lost 1 of his planets and surrendered immediatly lol) 

6. I've found that I love the game, up until the part where I must clean up the enemy, because the enemy has never been able to stop my uprising, since any time he tried to divert my attention to defending one of my own planets, his fleet just got raped by my defenses at that planet. And having to destroy a starbase at every planet takes quite a while to finally get him to surrender or to die because of no planets left.

 

Will add more as I find more...

 

Besides those things, I absolutely LOVE the game so far! Loved trinity as well, but this one is even more awesome!

Btw, First map and I got ALL the artifacts :D (And also the Space Ponies achievement ;D)

19,075 views 18 replies
Reply #1 Top

Keep a few scouts in your fleets (You will have to add them manually since they don't auto join fleets) Scouts also act as mine detectors so once in a fleet they will autodetect the mines in range, and your fleet will clear them out.

If you capped a planet with minefields. Leave a scout, or 2 behind, and build some hangar defenses. Same thing. Once scouts detect the mines the fighters, and bombers will clear the mines out.

I think it was intentional that mine clearing would be tedious (just as it was in WW2).

Fleet jump bumper cars has always been an issue since Original Sins. Now that we got the big titans it made it more difficult. The ship/object meshes themselves are the "collision spheres", and while they spaced out the fleet formations a bit more we still get some bumper car syndrome. Don't know if much else can be done about it. If my fleets bunch up, or get stuck i just turn off fleet jump then turn it back on after they jump.

Reply #2 Top

Quoting Major, reply 1
Keep a few scouts in your fleets (You will have to add them manually since they don't auto join fleets) Scouts also act as mine detectors so once in a fleet they will autodetect the mines in range, and your fleet will clear them out.

If you capped a planet with minefields. Leave a scout, or 2 behind, and build some hangar defenses. Same thing. Once scouts detect the mines the fighters, and bombers will clear the mines out.

I think it was intentional that mine clearing would be tedious (just as it was in WW2).
.
End of Major's quote

Like I said, the clearing of enemy mines is fine as it is, and it only takes a minute. But clearing your own mines to place them somewhere else is a real pain and takes alot of work, which I think should be made easier somehow.

Reply #3 Top

Interesting. Never had to clear out my own mines. Deconstruct too slow huh.

Reply #4 Top

It's nice to see such a well balanced mature post. :P and i can see the pain in removing your own minefields, you really should be able to scuttle a group at once.

Reply #5 Top

Okay, first rule of improving performance, both for your PC and your game: Clean up your empire tree! Stop autopinning everything, and please set it to stack! 8C

Reply #6 Top

Quoting grandhardy, reply 5
It's nice to see such a well balanced mature post. and i can see the pain in removing your own minefields, you really should be able to scuttle a group at once.
End of grandhardy's quote

Well someone has to do it  :bebi:

Quoting GoaFan77, reply 6
Okay, first rule of improving performance, both for your PC and your game: Clean up your empire tree! Stop autopinning everything, and please set it to stack!
End of GoaFan77's quote

Hmm, alright, I'll try that next game. And yeah, I haven't played Sins in a while(Been busy with EVE online) so I'll have to find out how to work the empire tree  ;)  Since I never did that before either... Let's hope cleaning up the tree helps with the performance, even if it is just a bit.

Reply #7 Top

Controlling pretty much 4.5/5 star systems in the map, having all planets with buildings etc(Including 150 mines on each)
End of quote

Remove the mines. Seriously, biggest lag producer ever.

Reply #8 Top

What are your PC specs? I haven't run into any framerate issues at all yet. I am only running an i5 2500k, EVGA GTX 480, 8 GB Ram and a 120 GB SSD.

Reply #9 Top

It doesn't matter if you have gods own PC. Sooner, or later you are going to get late game lag. It has been a problem since Original Sins. That is the drawback to a 32 bit game that only uses a Single Core of your CPU. I won't go into a "why didn't the dev's make it a multi core 64 bit game?" discussion again. Short answer. Time, Manpower, and Money. The dev's had none of the above. That topic has been beaten to death for years. We have to find a way to deal with what we got.

Turn off your trade ship icons. Stack and unpin. Collapsing the tree so you only see dots instead of icons helps too. Keep the mine laying to a minimum. The AI in rebellion seems to love to spam mines. Maybe the dev's can do something about that. Strike craft, and Trade Ships are a big lag producer too. However not much can be done with ether without breaking the game. I run an older system. an i5 650 with 6 gigs ddr 3 ram, and a gforce gt520, and the late game lag usually shows up almost at end game when i am steamrolling, and novalithing everything to death. Once the slide show starts that is when i star lowering settings starting with shadows.

Reply #10 Top

Quoting Ryat, reply 8

Controlling pretty much 4.5/5 star systems in the map, having all planets with buildings etc(Including 150 mines on each)

Remove the mines. Seriously, biggest lag producer ever.
End of Ryat's quote

 

Yeah, I figured that as well, but that late in the game it was to late to remove all the mines since it takes like 5 mins per planet. and with having over 70 planets with mines(After that I didn't have to worry at all about mines anymore since the advent turned em against me so I stopped placing them)

Quoting mkUltimate, reply 9
What are your PC specs? I haven't run into any framerate issues at all yet. I am only running an i5 2500k, EVGA GTX 480, 8 GB Ram and a 120 GB SSD.
End of mkUltimate's quote

Intel(R) Core(TM) i7-2670QM CPU @ 2.20GHz
8GB RAM
Intel(R) HD Graphics Family(Automaticly build into the laptop)
Nvidia Geforce GT 555m 2GB

But like the other guy said, sins doesn't use all the things I got so I'm missing quite alot of power and I tried putting it into lower graphics, but that didn't change the fps at all. But I'll clean up my tree the next match I play(Which will be this afternoon, now to school)

 

 

 

 

Reply #11 Top

Altho I have no clue how to unpin something, My fps was higher on this map, altho that might have been due to me not using mines and having only 1 star system, but non the less, almost no lag \o/(Apparently spamming 200 scouts to find their flagship isn't a good idea to fight the lag,However, my 130 corvettes changed almost no frame rate now I think about it...Weird...) X| :-"

Reply #12 Top

Wow, 19 hours in and you are lagging?  I'm... shocked....

Reply #13 Top

Quoting Nightraid3r, reply 13
Wow, 19 hours in and you are lagging?  I'm... shocked....
End of Nightraid3r's quote

 

Explained in the other posts, it was probaly due to my crappy empire tree not being correct, and having over 5000 mines in my own star system...easily at that...

Reply #14 Top

Quoting ezeltje299, reply 12
Altho I have no clue how to unpin something
End of ezeltje299's quote

Use the button that looks like a push pin in the upper left hand corner.

Reply #15 Top

Quoting Ryat, reply 15

Quoting ezeltje299, reply 12Altho I have no clue how to unpin something

Use the button that looks like a push pin in the upper left hand corner.
End of Ryat's quote

 

Yeah I pressed that, but it didn't do anything, ah well, guess I'll just fiddle around with it and find out how to work that thing 

Reply #16 Top

Quoting GoaFan77, reply 6
Okay, first rule of improving performance, both for your PC and your game: Clean up your empire tree! Stop autopinning everything, and please set it to stack!
End of GoaFan77's quote

all stacking does is make the game have to do autocasting and it's a retard about that.  Tell one stack of 10 long range to attack another stack of 10 ships and the game tells your LRM's to fire at the closest ones in that targeted stack instead of what a player would do, which is to focus fire and kill it quick.  If you don't stack and like to micromanage, combat is a clustermug with the empire tree bouncing all over the frakking place.  It's not like players weren't asking for an option to have friendlies and enemies split.  Friendly on left, enemies on right so you could manage combat easier.

Reply #17 Top

Quoting SemazRalan, reply 17

Quoting GoaFan77, reply 6Okay, first rule of improving performance, both for your PC and your game: Clean up your empire tree! Stop autopinning everything, and please set it to stack!

all stacking does is make the game have to do autocasting and it's a retard about that.  Tell one stack of 10 long range to attack another stack of 10 ships and the game tells your LRM's to fire at the closest ones in that targeted stack instead of what a player would do, which is to focus fire and kill it quick.  If you don't stack and like to micromanage, combat is a clustermug with the empire tree bouncing all over the frakking place.  It's not like players weren't asking for an option to have friendlies and enemies split.  Friendly on left, enemies on right so you could manage combat easier.
End of SemazRalan's quote

 

Meh, I don't play online and only fight normal(Never tried hard yet, but normal is good enough for a bit while I try to get to know and play as each faction) so I'm looking and managing every fight from close up. Altho I hate how ships usually use their auto cast, when a ship gets damaged I don't want all of my dunovs to send their shield rep at the same target which means it would get like 2.5k extra shield(Or so), while it only got 1k damage...And sometimes don't send reps when ships DO need them...Same with structures, they rarely target the ship that actually needs the reps.

Reply #18 Top

Hmm, Just played an occupation victory, an enemy took the planet after 4½ hours, than I assaulted it, took it over, he send a quite small force to try and take it back, but failed. and then no enemies at all came anymore to try and take it back. Ofcourse my force was quite large but it was a 2 vs 2 vs 2 vs 3(Me in a 2 team) game and they didn't even try it. All the enemies/1 ally was normal, so that might have caused it. But still, It felt...Lacking...

(Pic from my own map I made in Galaxy forge and a pic of my force(And space ponies! :D(Yes, I've given myself a bit of an unfair advantage, but I don't care ;3)))