Teammate spawn location
Why do teammates spawn randomly in 4v4s.... they should all spawn adjacent/same side of the map. I've been creating the same game over and over for 15 minutes trying to get the RNG to line up.
Why do teammates spawn randomly in 4v4s.... they should all spawn adjacent/same side of the map. I've been creating the same game over and over for 15 minutes trying to get the RNG to line up.
I have several custom maps where teammates spawn together. However, we need to wait for a way to update the maps to the latest version before you can use them for Rebellion. (A great modder named Harpo is working on a map updater.)
B/c your playing a random map. So its random.
Yeah, with everything I tried to get a random map to spawn allies next to each other, it seems that it generates the player starting areas in a truly random method. It just doesn't start at twelve oclock and spawn player 0, player 1, player 2 as it goes clockwise or anything.
With premade maps there is a way to get team mates in adjacent starting positions, but not many current default maps support it (Razor Edge is one that does). Hopefully the upcoming new maps will have more of that.
Its not a random Map. Its Whirlwind. A pre-set, named map, which shipped with the game, tagged for 4v4.
Very well then. That map is still set to Randomize Players.
As seen in the .galaxy file for this map:
TXT
versionNumber 4
isBrowsable TRUE
browsePictureName "ScenarioPicture-Whirlwind"
browseName ""
browseDescription "IDS_CUSTOMGALAXY_DESCRIPTION_WHIRLWIND"
isFirstCapitalShipIsFlagship TRUE
randomizeStartingPositions TRUE
planetArtifactDensity 0.150000
planetBonusDensity 0.400000
normalStartHomePlanetUpgradeLevel:Population 3
normalStartHomePlanetUpgradeLevel:CivilianModules 1
normalStartHomePlanetUpgradeLevel:TacticalModules 0
normalStartHomePlanetUpgradeLevel:Home 1
normalStartHomePlanetUpgradeLevel:ArtifactLevel 10
normalStartHomePlanetUpgradeLevel:Infrastructure 2
quickStartHomePlanetUpgradeLevel:Population 3
quickStartHomePlanetUpgradeLevel:CivilianModules 3
quickStartHomePlanetUpgradeLevel:TacticalModules 3
quickStartHomePlanetUpgradeLevel:Home 1
quickStartHomePlanetUpgradeLevel:ArtifactLevel 10
quickStartHomePlanetUpgradeLevel:Infrastructure 3
recommendedGameTypeCount 3
recommendedGameType "FFA"
recommendedGameType "FourTeamsOfTwo"
recommendedGameType "TwoTeamsOfFour"
metersPerGalaxyUnit 45000.000000
pixelsPerGalaxyUnit 4.580004
useRandomGenerator FALSE
galaxyWidth 1920.000000
galaxyHeight 1126.000000
nextStarNameUniqueId 3
nextPlanetNameUniqueId 83
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