hardcoded AI
Hi. I would like to inquire as to why major portions of this game, especially in Rebellion as it is the latest installment yet no change was made, are hardcoded?
Considering these systems integrate with the modding system so heavily, is it not counter-intuitive to restrict them so heavily?
The AI System is one thing that really should not be hardcoded. I've actually never played an RTS that maintains it's AI system constraints inside executable code. And I must admit it is quite frustrating.
It lends me to believe there is a STRUCT somewhere that contains a massive definition for AI operations - which I would love to find using Olly or IDA Pro. And I might just have to do that...
I like where this went: https://forums.sinsofasolarempire.com/415096
Does anyone have any suggestions contrary to hacking?