What I am trying to do is use the in game map designer to randomly generate a map with each team starting in their own star system. I thought going into the .galaxy file of the map generation script and changing "randomizeStartingPositions" to "FALSE" would do this, but it turned out not to be sufficient on its own. I did however find a solution, though it is not ideal by far. A .galaxy file generated with map designer can be opened in galaxy forge, which will randomly generate the map, and conveniently, also assign starting positions in the order in which star systems were added to the map in the script, which is just the order they were added in in the map designer. So then by saving the map into the galaxy forge map folder, and opening it in sins as a galaxy forge map, the player slots in the lobby are made to correspond to the starting positions. I have yet to test playing such a map in multiplayer, but I heard galaxy forge maps require for the map to be distributed to each player manually. Also the player who does this procedure obviously has a chance to look at the map before the game starts, though with the default zoom level in the galaxy forge it can be avoided. If anyone has figured out a better method that this, I'm all ears...