I'm in the process of making my own race for soase rebellion but cant seem to get the textures showing up in the game iv made my model with Sculptris Alpha 6 put it though zbrush for UV/texture/bump/normal maps exported all of them and put them in .dds format edited the model.mesh with notepad and put the materials to point towards them files,
Material
DiffuseTextureFileName "PeaceKeepersScout-cl.dds"
SelfIlluminationTextureFileName "PeaceKeepersScout-cl.dds"
NormalTextureFileName "PeaceKeepersScout-cl.dds"
DisplacementTextureFileName ""
TeamColorTextureFileName ""
Diffuse ffffffff
Ambient ffffffff
Specular ffffffff
Emissive ffffffff
Glossiness 50.000000
but in game the textures dont show up its just a solid colour depending on what team colour i am. I cant seem to get my head around it iv tried putting the maps in gimp only not knowing what to do with them all, i gave up on it knowing iv made the maps through zbrush thinking it should work, obviously not
. Anyone have any idea on what to do? if i do have to put them though gimp then a step by step example of what to do with all the files would be appreciated as all the tutorials i keep finding is to do with photoshop which is useless to me.