Cant get textures to show up in game

I'm in the process of making my own race for soase rebellion but cant seem to get the textures showing up in the game iv made my model with Sculptris Alpha 6 put it though zbrush for UV/texture/bump/normal maps exported all of them and put them in .dds format edited the model.mesh with notepad and put the materials to point towards them files,

Material
DiffuseTextureFileName "PeaceKeepersScout-cl.dds"
SelfIlluminationTextureFileName "PeaceKeepersScout-cl.dds"
NormalTextureFileName "PeaceKeepersScout-cl.dds"
DisplacementTextureFileName ""
TeamColorTextureFileName ""
Diffuse ffffffff
Ambient ffffffff
Specular ffffffff
Emissive ffffffff
Glossiness 50.000000

but in game the textures dont show up its just a solid colour depending on what team colour i am. I cant seem to get my head around it iv tried putting the maps in gimp only not knowing what to do with them all, i gave up on it knowing iv made the maps through zbrush thinking it should work, obviously not :(. Anyone have any idea on what to do? if i do have to put them though gimp then a step by step example of what to do with all the files would be appreciated as all the tutorials i keep finding is to do with photoshop which is useless to me. 

 

2,315 views 5 replies
Reply #1 Top

I've had this problem several times before, help would be appreciated.

Reply #4 Top

sounds like your -CL texture is missing an alpha layer or the alpha layer is all white.  The alpha layer controles the teamcolor,  the white bits change collor, the black bits don't.  I hope that make sence.

Reply #5 Top

Thanks for the help guys

 

 

Quoting ZombiesRus5, reply 3
Watch my video.

See if you missed any steps.

[Video Tutorial] How to import models into Sins
End of ZombiesRus5's quote

 

followed your video, alpha levels are black and so on still got the team colour showing though just not as bright as before.. i think zbrush has unwrapped my textures upside down so im going to try and redo everything ..sigh..