[MOD] DisableTitans for SOASE Rebellion

Why

I loved SOASE Rebellion but felt that Titans were screwing up the gameplay by obviating several other strategic dimensions to the game. Several players have also raised concern over the introduction of Titans into the game (https://forums.sinsofasolarempire.com/421400/).

So, I decided to make a simple mod--DisableTitans--to do away with Titans while enjoying everything else the latest edition of SOASE has to offer.


How it works

I introduced a simple circular dependency for the TitanAccess research subject by making level 1 depend on level 2 for all the factions.

Update: This is to be treated as a Player-only Mod as DisableTitans screws up AI behavior (as pointed out by Annekynn below).


How to use

1. Download it at http://dl.dropbox.com/u/722758/DisableTitans.zip.

2. Unpack the archive at "C:\Users\<USER>\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.01\" if you're using Windows 7.

3. Enable the mod in the in-game options menu.

 

Hope someone finds it useful :-)

16,598 views 15 replies
Reply #1 Top

It would have been simpler to just remove the Titan Factory from the tactical build list in the player entities for each race.  That would of saved you more time. 

It would also be easy to remove the Titan research altogether: Player entities, entity manifest, and maybe some window files.  Requires more work, but AI wouldn't waste their time on it at that point.

Reply #2 Top

Quoting XATHOS, reply 1
It would have been simpler to just remove the Titan Factory from the tactical build list in the player entities for each race.  That would of saved you more time.

It would also be easy to remove the Titan research altogether: Player entities, entity manifest, and maybe some window files.  Requires more work, but AI wouldn't waste their time on it at that point.

End of XATHOS's quote

I didn't want to remove the Titan Factory alone so that the AI wouldn't wastefully spend on TitanAccess research. It didn't take too long to screw up TitanAccess research anyways!

I suppose modifying the entity manifest is a saner way to achieve the same effect. Once I actually grep-removed all entities matching "titan" in the entity manifest but the resulting mod crashed the game. So I reverted back to modifying the research tree instead.

Reply #3 Top

It's a nice, easy workaround. Simple, fast and fun--elegance not required.

Reply #4 Top

Ai researches for crap, so don't worry about that.  Also, they cheat credits/metal/crystal

 

 

Reply #5 Top

Quoting quantumelixir, reply 2

I suppose modifying the entity manifest is a saner way to achieve the same effect. Once I actually grep-removed all entities matching "titan" in the entity manifest but the resulting mod crashed the game. So I reverted back to modifying the research tree instead.
End of quantumelixir's quote

That's because other files were still referencing them.  If you are removing research from a race, you'll have to remove it from the Player files, Entity Manifest, and maybe the window files (if you want to be thorough).  Take in mind, you'll still have redundant and unneeded files being loaded up (Titan abilities, buffs for those abilities, etc.).  The method I'm talking about is pretty easy, and probably could be done in minutes (as long as you know what you're doing and looking for).  I have experience at it from rebalancing the Maelstrom races. 

I know what you're trying to do, and you accomplished that to a degree.  I'm just saying there are other, better methods you can do if you want to pursue them.

Reply #6 Top

This mod seems to have some crippling sideffects: after 3 hours and 45 minutes, most of the AIs have not even researched ice or volcanic colonization. Furthermore the AIs are flying around the map with a handful of capital ships with little to no escorts. Im seeing plenty of singular capital ships all by themselves. Again this is nearly 4 hours into a map that on the previous playthrough without this mod the AI had massive fleets roaming the map and was even sending in its titan all by itself to harass undefended enemy systems (which is why I tried out this mod, to see how the AI would play differently). So anyhow, I think the way you went about disabling the titans only works in an all player environment, as the AI gets horribly buggered up in its research logic.

Reply #7 Top

What did you do?!?!

 

I seem to remember a similar situation with another mod I believe to be called "Capship Modifications" back in Entrenchment.

It did something and the AI went absolutely crazy.

Sorry that I don't know more...

Reply #8 Top

Quoting Annekynn, reply 7
This mod seems to have some crippling sideffects: after 3 hours and 45 minutes, most of the AIs have not even researched ice or volcanic colonization. Furthermore the AIs are flying around the map with a handful of capital ships with little to no escorts. Im seeing plenty of singular capital ships all by themselves. Again this is nearly 4 hours into a map that on the previous playthrough without this mod the AI had massive fleets roaming the map and was even sending in its titan all by itself to harass undefended enemy systems (which is why I tried out this mod, to see how the AI would play differently). So anyhow, I think the way you went about disabling the titans only works in an all player environment, as the AI gets horribly buggered up in its research logic.
End of Annekynn's quote

Thanks for pointing that out!

Looks like the AI has some hardcoded behavior that puts TitanAccess Level 1 research before Ice/Volcanic colonization, and it doesn't get that that has been disabled.

Unless someone can fix the AI, this should become a player-only mod I suppose.

Reply #9 Top

Quoting quantumelixir, reply 9
Looks like the AI has some hardcoded behavior that puts TitanAccess Level 1 research before Ice/Volcanic colonization, and it doesn't get that that has been disabled.

Unless someone can fix the AI, this should become a player-only mod I suppose.
End of quantumelixir's quote

You should remove all the Titan research items, Titans themselves, and Titan factories, from the playerRACE files.

Reply #10 Top

Well another solution which may work is to make the titans cost like a million credits. Not sure if the AI would then get buggered up in trying to save that amount to build the darn thing or not.

Reply #11 Top

http://www.mediafire.com/?zhh71duthwcb4ns  <---That's a working No Titan mod that shouldn't screw with anything vanilla and it's 1.03 compliant.  You shouldn't see any Titan factories or research.  It is inefficient, but effective enough.  Use it as a base for a more advanced one or use it alone.  I don't care.  Bottomline, I ran a small playtest and the AI seemed to happily carry along blowing each other up.

Reply #12 Top

MY COMPUTER BASIC INFORMATION

Windows Edition

     Windows 7 Home Premium      Service Pack 1

System      Manufacturer: Hewlett-Packard      Model: Presario CQ62 Notebook PC      Rating: 3.3 Windows Experience Index      Processor: Intel(R) Celeron(R) CPU 900 @ 2.20GHz 2.19 GHz      Installed Memory (RAM): 2.00 GB      System type: 64-bit Operating System      Pen and Touch: No Pen and Touch is available for this display

Windows activation      Windows is activated      Product ID: ***********************

Greetings to you all. I have just purchased and downloaded Rebellion using steam. As soon as the download completed I played the game to test it. It played just fine. I only play offline (All of my sins gmes). So after a test while still connected. I disconnected from the net. I have disabled nearly everything in UI and lowered graphic settings. I assign the races in teams of two along racial and ideology parameters leaving my race independent. (Me against the galaxy). after this set up. I mouse click on start. within moments the game freezes, sound is still audible and the mouse responds to movement. When I enter the task manager it sais the game is not responding so I end the task and start again. If anyone has had a similar problem or the same problem and found the solution please let me know. So far all I have gotten is $39.95 worth of grief. Dissappointment and frustration. Its been 45 minutes of this cycle and I am at my wits end. Any answers that will get me back into the sins universe is appreciated. (Am I being forced to play rebellion online against my will?)

~Thank you~

Reply #13 Top

Quoting XATHOS, reply 11

http://www.mediafire.com/?zhh71duthwcb4ns  <---That's a working No Titan mod that shouldn't screw with anything vanilla and it's 1.03 compliant.  You shouldn't see any Titan factories or research.  It is inefficient, but effective enough.  Use it as a base for a more advanced one or use it alone.  I don't care.  Bottomline, I ran a small playtest and the AI seemed to happily carry along blowing each other up.
End of XATHOS's quote

 

hello

i tried using your mod, in Steam version of the game, but when i hit Apply after i activate the mod, the game exe throws an Runtime error.

what is strange is that some time ago (maybe 6-9 months) it was working for me

is the file changed? or maybe game updated?

Reply #14 Top

Quoting adriancos, reply 13
SNIP
hello

i tried using your mod, in Steam version of the game, but when i hit Apply after i activate the mod, the game exe throws an Runtime error.

what is strange is that some time ago (maybe 6-9 months) it was working for me

is the file changed? or maybe game updated?
End of adriancos's quote
the game HAS been updated since the rebellion 1.03 back in 2012(from memory it is somewhere about v1.05 now)

harpo, the NON-Subscriber

Reply #15 Top

Quoting harpo99999, reply 14

the game HAS been updated since the rebellion 1.03 back in 2012(from memory it is somewhere about v1.05 now)
End of harpo99999's quote

1.82 actually.