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Leaving the titan aside, the main reason for Advent Loyalists underlying weakness is

Leaving the titan aside, the main reason for Advent Loyalists underlying weakness is

that they are suppossed to fight with culture.

 

Culture has never been very strong in Sins and that is true for Rebellion too. For a faction that is supposed to gain massive strenght from culture, that is naturally bad.

Lets face reality, even with all those sweet upgrades for your culture, it is not any difficult to hold permanently off. Most of the time, the enemy culture centers needed are there anyway to hold off the other players culture and to give the 10 % allegiance boost.

That the DE is absoluty worthless doesnt help either...

 

My suggestions:

 

Remove the Temple of Communion for the Advent Loyalist and replace it with Global Unity alltogether.

Make all the culture upgrades for the temple culture upgrades for global unity. The first culture upgrade for Global unity should bring global unity to to level of a now standard temple.

Effect: AL gain additional logistics slots and there is no longer competition between building a temple or global unity. With every planet spreading at the rate of - currently - one temple, advent culture would be a lot more annoying in the early game, possible forcing an enemy to build a few culture centers more, draining his economic advantage.

 

Grant Advent Loyalist culture an higher increased allegiance. Others factions get 10 %, Advent Loyalist get 20 %.

20 % extra allegiance might be to much in the early game, hence my suggestion would be:

Once global unity is resarched, allegiance is increased by 15 % on culture affected planets (= all). Remember, advent economy is lackluster overall and terrible in early game.

The next 5 % allegiance increase could be integrated into the second level of Allure of the Unity.

 

Assimilated populace ---> see this topic:  https://forums.sinsofasolarempire.com/427430

 

Fury of the Unity

At Tech 8, a 10 % damage increase is barely noticable. Not to mention it is not exactly cheap. 

 

The AL have a special anti TEC damage upgrade... that is nice but it still leaves your vulnerable against phase missiles attacks. What about to give the AL another level of phase missile block?

 

 

 

 

 

 

39,120 views 43 replies
Reply #26 Top

Riddleking #1 forum hipster.

Reply #27 Top

Quoting RiddleKing, reply 26
Vertigo will always affect fighters and i believe bombers will always be a threat to every race. The loyalist play fine and their weapon techs are arguably just ad-dons.
End of RiddleKing's quote

The other factions get much more than just add-ons.

EDIT: Other factions get changes that are more far-reaching.

Reply #29 Top

iam just trying to reason with you all...

some races are just harder to play unless you know how to. 

Reply #30 Top

 

Quoting RiddleKing, reply 30
iam just trying to reason with you all...

some races are just harder to play unless you know how to. 
End of RiddleKing's quote

The "If you're good, it's not a real problem" argument, if I'm not mistaken.

Reply #31 Top

Quoting Volt_Cruelerz, reply 25
Let's say we moved Temple of Communion down to T1 for the AL and in its place in T2, give them a 5%/10% allegiance buff.  Then make Fury of the Unity add some mitigation in culture lets say.  That combined with some balance changes to abilities on capitals (Animosity, Guidance, Clairvoyance, etc) I think would make the AL much better off and on equal footing with the others.
End of Volt_Cruelerz's quote

I'd be open to that for the main reason that advent just have very little in T1 of the Harmony tree. 

Reply #32 Top

I'd have to say their titan needs a little work on the L6 ability but overall i find AL a reliable race to play.. honestly i play them the most now. Considering early game they have very few things that are different from AR, i really like Ancient Retributions, it's very useful to have. I consider them the best spot to eco in and culture push the middle of a 5s or 4s. They are a utility race imo and their titans abilities only work well with proper research and fleet synergy.

I don't remember the techs, but there are two that i'm rather fond of. L6 titan, take a planet you're fighting at. This gives you increased damage in the grav well, it also means that when the enemy retreats you have a 5% chance to take their ships, that is if your titan hasn't take them already.

I got my titan into a fight with 100 frigates, it stole 40 of them.. nuff said? No? When you take the planet, you also generate culture which would give you another 5% damage increase and then mitigation providing you have the culture researches. 

My only request with AL to change would make the planet stealing permanent on the titan, and for the planet to come upgraded. To my knowledge it's the only ability on any titan that ends up costing you money.

 

--------------Edit-------------

I also stand by the argument if you're good, it's not a problem. Because at this point you would've already understood the way you play this race effectively.

 

----------Edit#2-----------

AL have an eco boost due to not requiring temple slots.

Reply #33 Top

Quoting ussrAvA, reply 33
I'd have to say their titan needs a little work on the L6 ability but overall i find AL a reliable race to play.. honestly i play them the most now. Considering early game they have very few things that are different from AR, i really like Ancient Retributions, it's very useful to have. I consider them the best spot to eco in and culture push the middle of a 5s or 4s. They are a utility race imo and their titans abilities only work well with proper research and fleet synergy.

End of ussrAvA's quote

Offensive culture isn't really viable against competent enemies even with the advent loyalist bonuses. And frankly a vasari or TEC player are undoubtedly a better ECO spot then any advent faction.

 

Ancient retribution is definitely great- the problem is that it's pretty much all the advent loyalists really have going for them.



I don't remember the techs, but there are two that i'm rather fond of. L6 titan, take a planet you're fighting at. This gives you increased damage in the grav well, it also means that when the enemy retreats you have a 5% chance to take their ships, that is if your titan hasn't take them already.

End of quote

Sadly this doesn't work.  The 15% damage boost(assimilated populace) only occurs when you colonize a planet the old fashioned way.  planets stolen with Repossession(the level 6 titan ability) do not activate the 15% damage bonus.

Also The 5% ship steal steals ships after they go into phase space- which means the 5% you steal is very quickly surrounded by the 95% you didn't on the other side of the jump.  Unless you utterly decimated the retreating fleet you're probably not going to get to keep the 5% you steal.



I got my titan into a fight with 100 frigates, it stole 40 of them.. nuff said? No? When you take the planet, you also generate culture which would give you another 5% damage increase and then mitigation providing you have the culture researches. 

End of quote

Which is great if the opponent is polite enough to send their frigates into spitting distance.  A carrier fleet can easily kite the coronata so that it never gets close enough to steal ships.  In fact carrier fleets allow the opponent to circumvent 2 of the coronata's abilities as Suppression Aura does nothing to mitigate bomber damage.  Honestly if the opponent sees a high level coronata and tries to fight you with lots non-carrier frigates they are doing it wrong in general.  And frankly it's not like using that sort of somposition is much of a drawback as carriers are in general the quintessential late game frigate.

The Coronata has a very high potentials strength- the problem is that it's usefulness can be largely circumvented by using the above strategy, which smart players will do.

And for the 5% damage increase: you do realize other factions gain +15-30% damage boosts several tiers lower with comparable activation conditions to "in friendly culture".  other T8 techs allows their factions to eat worlds, building multiple starbases, build mobile starbases, or gives tremendous combat boosts(such as the VR T8 hull & armor tech).  +5% damage sort of pales in comparison.



My only request with AL to change would make the planet stealing permanent on the titan, and for the planet to come upgraded. To my knowledge it's the only ability on any titan that ends up costing you money.

 

--------------Edit-------------

I also stand by the argument if you're good, it's not a problem. Because at this point you would've already understood the way you play this race effectively.

End of quote

 By this logic nothing is ever underpowered.  Underpowered isn't about being unable to ever win- heck every race has all the basic tools they really need.  Underpowered is about a faction not bringing as much to the table as other factions resulting in a disadvantage against equally skilled players.

 

At present the advent loyalists simply don't have gooies comparable to other factions.  A lot of their techs are cool in concept and have a ton of potential, but were poorly implemented.

 

A good example is how the 15% damage boost of assimilated populace is not applied by worlds instantly stolen with repossession.


 

----------Edit#2-----------

AL have an eco boost due to not requiring temple slots.

End of quote

Not much of one.  Most game you chould only be building a few culture buildings over the course of a game.  And frankly 1-2 of those few are generally built before you reach T5 and can research global unity.  Yes it does help economy a bit, but the advent loyalists still have a far inferior economy to any TEC/vasari faction- this is not really a problem though, the advent by DESIGN have the weakest economy- the vasari and especially the TEC are SUPPOSED to have a stronger economy then the advent- and they do.

 

 


All that said, while I may be sounding a bit exasperated the advent Loyals could be brought up quite a bit just by fixing the poor implementations(Things like actually making Repossession apply the assimilated populace +15% damage boost or making Coward's submission steal ships before they jump rather then after).  Honestly with the possible exception of Fury of the Unity, very few of the advent loyal's techs actually suffer from numbers that are too low- most of them just suffer from poor or incomplete implementations.

Reply #34 Top

You wouldn't be using the titan on its own therefore a carrier fleet alone wouldn't be a threat providing you have support. 

Reply #35 Top

Separate but relevant question:  Does anyone thing Global Unity is so useful to warrant, what, 5 labs?

Reply #36 Top

Putting aside the usefulness (or lack thereof) of various AL abilities, I think their additions are just plain boring and haven't really changed my playstyle at all. With the others you can eat planets or move starbases or generate money/tech through capitals or build multiple starbases per well or ally with pirates or whatever. With advent it's "here's +5% damage" and "you steal a small number of ships... AFTER they phase jump" and "Rebuild a few destroyed frigates for free". It's just boring. Small percentage passives, bleh.

I know it's too late, obviously, but I wish the majority of the Rebellion advent additions were scrapped and they started over from scratch.

Reply #37 Top

The lack of a real late game changer is a big issue with Advent Loyals. Vasari get SttC and Mobilization, TEC get dual starbases, TAR and Ragnarov, Advent Rebels get Wail and Eradica. Advent loyals get the Coronata and a collection of Techs that don't really do much to change the game.

Ancient Retribution while probably the best research for AL is hardly a game changer.

Fury of the Unity is a joke at tier 8.

Global Unity is nice, but given current culture mechanics 1 or 2 culture centers in most games gives the same effect of a 5 lab research. Advent loyals should probably just get global unity and scrap culture centers all together.

Confluence and Acclimatization are techs that only show how weak culture is in the game, making researching these somewhat frustrating.

Planet for a Planet is a situational research that requires you to lose a planet to gain the buff. Technically it works and wouldn't be bad for a low tier research. It's usefulness over the course of a game though is pretty limited.

Mine Control - Novelty research

Cowards Submission - Useless in current form

Assimilated Populace - Broken for where population growth is concerned. Damage buff is ok but is lost when you phase jump out. If this tech worked right and was lower tier it would support an early game expansion for AL to help setup their expensive support fleet that will be needed.

Coronata - I'm ok with this Titan for the most part though it's first two abilities aren't super exciting it can turn into a pretty good beast at higher levels. Still on the low end of the Titans though in utility.

 

I'd like to see something happen with AL to make them more competitive early/mid/late game. If that means rebalancing their current research to make them more formidable at each phase, fine. If that means Stardock/IC decide to add something dramatic for AL, fine too!

 

Reply #38 Top

Global Unity only would definitely be interesting.  I do like the idea though.  If you really wanted a game-changing effect that fits with the AL, what would you do, make their capitals spawn culture?

Reply #39 Top

Actually 

If you play comp stomp Advent loyal is very good race to play with. Titan included.

Reply #40 Top

Quoting Greg30007, reply 40
Global Unity only would definitely be interesting.  I do like the idea though.
End of Greg30007's quote

It's just sorta odd Advent loyals have 3 different ways to spread culture which is really redundant. 2 of which are only able to generate culture in your system. Another possible option would be to add a secondary affect to each level of global unity like increasing allegiance by 5% per level.

Quoting Volt_Cruelerz, reply 39
 If you really wanted a game-changing effect that fits with the AL, what would you do, make their capitals spawn culture?
End of Volt_Cruelerz's quote

For a late game tech this would be really interesting. Though now you've added a 4th way to generate culture. However, now you may have just turned culture into a real weapon with Advent Loyals by making it mobile. I.e. you would be able to get your cultures buffs and deny your enemies culture buffs on most planets.

Reply #41 Top

Quoting Greg30007, reply 40
Actually 

If you play comp stomp Advent loyal is very good race to play with. Titan included.
End of Greg30007's quote

Advent in general is good against the AI since it's Starbase has good AOE's. I can imagine parking a Coronata by the starbase is a good strategy as well.

Reply #42 Top

Quoting ZombiesRus5, reply 41
It's just sorta odd Advent loyals have 3 different ways to spread culture which is really redundant. 2 of which are only able to generate culture in your system. Another possible option would be to add a secondary affect to each level of global unity like increasing allegiance by 5% per level.


For a late game tech this would be really interesting. Though now you've added a 4th way to generate culture. However, now you may have just turned culture into a real weapon with Advent Loyals by making it mobile. I.e. you would be able to get your cultures buffs and deny your enemies culture buffs on most planets.
End of ZombiesRus5's quote

I really do think the AL need an allegiance tech, but I'd rather do it with Fury of the Unity which needs an overhaul anyways.  Rename it Enforced Conversion with the description that new campaigns are made on the surface of planets to indoctrinate dissenters.

As for the mobility of Culture, I agree there as well.  It would become redundant (especially with my change to Clairvoyance, but I can do something else there), but I think players would find that much more interesting than current mechanics.  I've made the Vorastra spawn culture before in CI and liked it.  What I'd really rather do though would be to make the VL get their culture bonuses if they are within a range of 12000 or so of the Vorastra while the AL actually spawn planetary culture from their capitals.  Can't do that via modding unfortunately..  (Well, technically you can, but IMO it would be rather hackish.)

 

Reply #43 Top

I was able to make the temple of communion require just 1 lab for Loyalists only, but I had to remove the research dependency from the first spread rate research subject.  When I try to implement it the "right" way, it crashes.  I posted a question in the modding forum if any experienced modders are interested in helping a modding noob.

https://forums.sinsofasolarempire.com/428556