Possible fix for Unyielding Will

OK, so we all agree that UW is the weakest Titan ultimate, as it requires your Titan to die and a human can avoid it pretty well. So, here's my idea for fixing it; In addtition to it's other effects, Unyielding will disables the phase engines of all enemy craft in the grav well for it's duration (240 seconds). Would that be balanced, or would it make UW overpowered?

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Reply #1 Top

I think Advent already have phase jump inhibitors, mass disorientation and repulse to keep enemy ships from fleeing.

Reply #2 Top

Since enemy ships could not strike and not flee the only way to avoid certain doom would be the Akkan's Armistice or any equivalent skill. So yes, that would be overpowered.

Reply #3 Top

Is there some sort of middle ground then? It seems that the way it works now is underpowered, as the enemy can flee rather easily, and then you are out one titan.

Reply #4 Top

That would be one of the most broken things ever. Just make it immune to phase jump inhibitors and maybe give it like a +50%/100% movement speed boost.

Reply #5 Top

I think it should get a 500% damage return...
kinda like the Rapture Battlecruiser.

and maybe a +250 Shield Restore per second

Reply #6 Top

That would only work if you at least halved the duration. And even then you could still kite around the gravity well even if you couldn't jump.

Reply #7 Top

Disabling phase engines might work - your opponent could still run around the gravwell, though Repulsion could give them enough trouble to make the ability OP.

Seems like a simple fix would be to allow manual activation before the titan reaches 0HP (it would still die at the end).  That way, you opponent can't turn around and finish it off with bombers after they're safely away.

However, I'm still inclined to favor a weaker version that either requires the titan to be below 25% hull or gets stronger the less hull you have (but doesn't kill the titan or make it invulnerable).

Reply #8 Top

I would like to give the enemy a reason to stay rather than just mallet-forcing him to do so.

Reduce the duration to 120. Should the Eradica receive less than a certain amount of damage instantly restore 25% of its HP. 

Thus the enemy would very much like to stay and kill off that thing while the Eradica isn't just delayed fireworks... 

 

EDIT: Then again, you could just give that thing x% HP back when UW triggers... doh.