Fear the noob player that leaves! For the AI that takes his place will be an unstoppable juggernaught of destruction!

Scenario: 4 player FFA playing as TR quickly subdue one of the closer players playing as AR. He quits after the annihilation of his fleet and caps, leaving me to deal with the other TWO TL super turtles (the ones that make game go for 6hrs... fuckers). I take 2 of The now AI player's planets leaving him with a mere 3 or 4 planets mostly roids and dwarf planets, leaving me to think that the threat has been subdued.

So it begins...  20 mins after taking 2 of the AI players planets while my fleet was on the other side of my empire repelling another player's attack, a MASSIVE reccuring onslaught that only increases in strength begins against from this AI player. It was like playing a viscious AI, seemingly making money out of nowhere, and overcoming setbacks like multiple red buttons that wiped out his fleet and also against maxed out tactical slot planets with one or 2 cap suppourt and FU SB (21k HP). I was constantly fighting on 2 fronts whole game but even still managed to subdue one of the turtle players, but not before losing most of my planets to this unstoppable AI despite reducing his fleet to zero MANY times. I took my fleet and used a wormhole to get past the remaining stubbornly annoying troll turtle's massive double SB + mines front line and occupy his homeworld and surrounding 4 planets, losing my original planets to the AI onslaught. UNDETERRED, the AI obsessively HUNTS me down IGNORING the nearer but more fortified planets of the remaining other player, now packing a multi lvl 6+ cap with lvl 6 AR titan fleet (late game advent fleet sysnergy at its best), i manage to destroy his fleet and titan but lose all my caps and am left with only my carriers (had 70 bombers) and lvl 7 ragnarov titan. I still managed to defeat the turtle players fleet and titan with just that but was soon overwhelmed by this ridiculous AI assault from hell, and lost the game.

The experience left me with some questions...

1. If relations with an AI player are more worse than others, despite being from what occured during the human players control, will that cause the AI to attack you exclusively and aside from a few meagre attacks on other players, will focus their destructive intent and main fleet on you?

2. I wuld have liked to think that when a players leaves.. the AI replacement shuld be mostly inactive and not do much at all especially when only possessing a few planets. Is this not the case?

3. Is there a set difficulty lvl of AIs that take over from DC players?

4. This is BS! I play online to play against people and not have a goddam unbalanced AI with obvious resource advantages dominate the game. Can something be done to prevent this in future? maybe making it that when a player wants to quit, he must press "surrender" which makes AI replacement completely inactive. (If its accidental DC which occurs often in rebellion atm, then a balanced and fair AI would take the player's place.)

11,731 views 9 replies
Reply #1 Top

1. The only way to insure that the AI, or any player is totally destroyed, is to kill all their income.  It sounds like you were going against maybe an Unfair, or Cruel AI.  (The higher level AI get resource boosts and stuff.)

The best solution to your problem was the fact that you needed to bombard every planet the AI owned out of existence.

2.  Even with a few planets, the AI can usually do lots of things. A computer never ever sees it's losing, unlike a human, who can discern whether he or she is losing.

3. I don't think there is.

4. You could probably do sometyhing about that yourself.  Make a little mod that deletes the "Quit" buttons from that menu.  Therefore, you would only have the "Surrender" button that players could choose.  Anything beyond that, and that might require dev intervention.

Reply #2 Top

AI focuses on rank 1 player everytime. No matter what.

So it's this "simple": cripple your eco by researching supply slots, give up planets (play VL lol), don't win too many fights - rather escape the unnecessary ones, in fact do everything, that keeps you rank 2.

Or completely annihilate zombie AI.

For some reasons i would want the AI surrendering more often / alot sooner because I am quitting any AI game, when I am clearly winning and only grinding remains.

Reply #3 Top

Whenever a player left in one of my games... the AI replacement was no threat at all....

 

What I am doing wrong?

 

Reply #4 Top

Quoting ARESIV, reply 3
Whenever a player left in one of my games... the AI replacement was no threat at all....

 

What I am doing wrong?

 
End of ARESIV's quote

Nothing the AI pales to any human player.

Either that or the player actually clicked surrender not exit so that means the AI does absoulutely nothing.

Reply #5 Top

I think a player's worlds should be stripped to the core automatically when he leaves.

Reply #6 Top

FYI, if you are playing the dev.exe and switch yourself to an AI, the AI that replaces you seems to get at least some of the bonuses that cruel/vicious AI get (like random free techs)...

No idea what that means for anything else such as dropped players...

Reply #7 Top

Quoting Rovert10, reply 5

Quoting ARESIV, reply 3Whenever a player left in one of my games... the AI replacement was no threat at all....

 

What I am doing wrong?

 

Nothing the AI pales to any human player.

Either that or the player actually clicked surrender not exit so that means the AI does absoulutely nothing.
End of Rovert10's quote

This is a first for me... ive never seen an AI behave like this before. Usually they arent a threat at all, i guess the dice rolled and i got an agressive viscious AI.

Reply #8 Top

You know... Regarding the OP: It is very likely that the AI got fed by another player (or even more) that obtained an eco slot on the map. When the AI gets fed it has a lot more resources to spend, which is probably why it rebuilded so quickly and overwhelmed you. Also, the player that was stil in the game might have given the AI specific orders to attack certain planets and bypass others. When a skilled human player commands the AI, it can be a serious threat indeed.

Reply #9 Top

Quoting Teun-A-Roonius, reply 9
You know... Regarding the OP: It is very likely that the AI got fed by another player (or even more) that obtained an eco slot on the map. When the AI gets fed it has a lot more resources to spend, which is probably why it rebuilded so quickly and overwhelmed you. Also, the player that was stil in the game might have given the AI specific orders to attack certain planets and bypass others. When a skilled human player commands the AI, it can be a serious threat indeed.
End of Teun-A-Roonius's quote

it was FFA. Teams were locked, and no tribute was given throughout entire game.