I am wanting to mod the Vasari Kortul/Devastator in such a way that it fires light beams(similiar or virtually the same as the titan light beams that can target SC) from the same hardpoints it fires its regular beam weapons. Generally, I need to know if it is possible to add a new weapon to the mesh and "share" existing hardpoint locations and if it has any reasonable expectation of working. End result is that I would like it to use the light beams vs SC while still able to use its normal beams against regular ships.
From CapitalShip_PhaseBattleship.mesh listed in order of appearance:
1 Point
DataString "Weapon-1"
Position [ -0.000020 62.850101 -224.869766 ]
Orientation
[ -1.000000 0.000000 -0.000000 ]
[ 0.000000 1.000000 0.000000 ]
[ 0.000000 0.000000 -1.000000 ]
2 Point
DataString "Weapon-1"
Position [ 184.186050 1.259300 201.115051 ]
Orientation
[ 0.291239 0.000000 -0.956650 ]
[ 0.000000 1.000000 0.000000 ]
[ 0.956650 0.000000 0.291239 ]
3 Point
DataString "Weapon-1"
Position [ -0.000018 -62.652481 -206.434372 ]
Orientation
[ -1.000000 0.000000 -0.000000 ]
[ 0.000000 1.000000 0.000000 ]
[ 0.000000 0.000000 -1.000000 ]
4 Point
DataString "Weapon-1"
Position [ 220.299973 1.616887 1.786589 ]
Orientation
[ 0.866025 0.000000 -0.500000 ]
[ 0.000000 1.000000 0.000000 ]
[ 0.500000 0.000000 0.866025 ]
5 Point
DataString "Weapon-1"
Position [ 195.786850 1.629560 -235.376633 ]
Orientation
[ -0.246831 0.000000 -0.969059 ]
[ 0.000000 1.000000 0.000000 ]
[ 0.969059 0.000000 -0.246831 ]
6 Point
DataString "Weapon-1"
Position [ -185.785645 1.259300 201.499741 ]
Orientation
[ 0.291238 0.000000 0.956651 ]
[ 0.000000 1.000000 0.000000 ]
[ -0.956651 0.000000 0.291238 ]
7 Point
DataString "Weapon-1"
Position [ -219.532074 1.616887 0.245693 ]
Orientation
[ 0.866025 0.000000 0.500000 ]
[ 0.000000 1.000000 0.000000 ]
[ -0.500000 0.000000 0.866025 ]
8 Point
DataString "Weapon-1"
Position [ -196.272980 1.629560 -235.946167 ]
Orientation
[ -0.246832 0.000000 0.969058 ]
[ 0.000000 1.000000 0.000000 ]
[ -0.969058 0.000000 -0.246832 ]
8 hardpoints, 2 forward firing, 6 side firing (3 left and 3 right). Just from seeing the Kortul in action, I know that the forward-most side firing and forward firing beams originate very close to one another on each respective side. Now, unless I am terribly mistaken and this is more complicated than it seems even at this point, it appears to me just from looking at the position info, that points 5/8 and 2/6 are the "shared" hardpoints from a visual standpoint in the game. This makes points 1, 3, 4, 7 the mid and aft side firing hardpoints for sure and all that remains is to determine which of the 2 of those pairs are the remaining side firing hardpoints (stop me at any time if I am mistaken). Again, logically based off the position info, the remaining side firing hardpoints are either 8/6 or 5/2. From my research I believe that the models are aligned on the y axis (top down or some such) but without a graph calc handy to try the different points I can't figure that part out in my head as to which is it. Worst case scenario, I pick one set and will soon find out if I am wrong, assuming I even make it that far. Now, my idea for this to work is to add 6 more points using the same Position/Orientation info as the 6 current Side Firing hardpoints and naming them "Weapon-3" in the mesh. Once that is done I can edit the Entity file for the Kortul with the new weapon info and stats. Now, the $4.05 question is, will this work? If everything so far is feasible, is there any way to set a weapon to ONLY attack SC? Any way of making it so it cannot be used if the normal beam weapons are in use/actively engaging a target (frigate, capship etc) since they are sharing the hardpoints... Thanks in advance to any advice on this matter.