I just heard about sins a week ago and bought rebellion with a friend so we can have some RTS fun. However as a nerd I am irked enough by my lack of knowledge of a few things that I am driven to the forums.
*Damage Numbers-what do the numbers mean? As vasari, I need to pick where to put my credits into research, phase missiles or lazers or waves. When I look at my ship and see (X) phase missile and (Y) wave damage, is that per second, per shot? Do I need to multiply that number by how many are shooting out? I don't know what is doing most of my damage, so I don't know what ships do more or what to boost.
*Phase missiles-I think I can cap out at a 55% chance for missiles to skip a shield. I don't see any point to this: in every situation I can imagine, the ships shield will be depleted via non-skipping missiles and all the other damage flying around before the hull HP hits zero. As long as the ship's shield hits 0 before the hull does, there was no point whatsoever in some of your dammage hitting the hull before the shield went down. The only explination that I was able to find is that shield mitigation might apply to hull damage even after the shield is down, and phasing missiles might get around that mitigation, is this true?
*Bombers-how much do they really do? On my starbase I have to pick between Adding lazers and adding bombers, which gets me more bang for my buck? I've seen a bomber squad do ~100 damage to a light frigate, but they have a long time between attacks. I know they aren't trash, but how much should I focus on strikecraft over regular damage?
*Shield mitigation-it is usually 15% when not buffed, but sometimes I see ships (mine or enemy) with above 60%. I saw it on my vasari capital ship once before I had done any research, so I have no clue what is up with that.
I could ask all day, but I figured I would throw out my most pressing ones. Until I have an idea about these I don't even know what ships to buy or what to research.