New player -Calculations of the game

Hello :)

 

I'm new player and there are several things I don't understand:

-Damage points: How the game calculates the damage? DPS 

-Average Damage: Is the same as the damage points?

-When we attack an enemy ship, in the info card the hull points of the enemy ship how many seconds the hull points is reduced in the info card? For example i have a ship that  says: Average damage 25 wave and when my ship attacks i see the enemy hull points and just lost like 16 hull points .___.

-Bombing Damage: How is calculated this?

-Armor: How many damage reduces and what kind of damage  ( Physical or Abilities damage )

-Abilities damage: Always I see ( 25 Damage per second )  And I see the ship hull and just see like 5 damage per second ._.

-Shield Mitigation: What does this do ?

-The (Graphics????) : E.g. : When a ship launches a missile the missile don't reaches the enemy and  the damage is taken .___. ... sometimes the Explorers Frigates goes more fast than the missiles and the frigate left the missile far away and this make damage .___.     *******  ( I think the missiles should be more fast? --- Or the attack? ) *******

-Damage cool down : How the damage is modified by this?

-Why the fleet ( AUTO-ATTACK ) always attack the explorers frigates even if there are a big enemy fleet present ¬¬

-Why the explorers always goes to the pirate base?

-Why the pirate raiders always goes to the refinery or trade ships? :/

-When a Star Base Orky Rebel , Travel from one planet to other - And this arrives just "arrives", i think this need an "Arrive wave?" Like the titans?

-Why in a Battle, the ships get too closer to other ? :S

 

There are too many questions i know but i don't know and in the manual don't say this :S

 

I hope you can help me :)

 

Sorry for my bad English :/ I'm from mexico :)

13,625 views 4 replies
Reply #1 Top

Your English is actually pretty good.  Much better than my Spanish  ;P

 

I'm new player and there are several things I do not understand:

-Damage points: How the game calculates the damage? DPS 

Damage listed on infocards is in DPS, yes.


-Average Damage: Is the same as the damage points?

Huh?

-When we attack an enemy fleet, in the info card the hull points of the enemy fleet how many seconds the hull points is reduced in the info card? For example i have a ship that  says: Average damage 25 wave and when my ship attacks i see the enemy hull points and just lost like 16 hull points .___.

DPS is run through shield mitigation and armor.  That explains the difference.

-Bombing Damage: How is calculated this?

It's part of the ship files and it too is measured in DPS.

-Armor: How many damage reduces and what kind of damage  ( Physical or Abilities damage )

Armor is effectively a reduction in any damage done to hull.  The calculation is as follows: DamageTaken=DamageDealt/(1+0.05*armor)

-Abilities damage: Always I see ( 25 Damage per second )  And I see the ship hull and just see like 5 damage per second ._.

Once again, there is shield mitigation and armor.

-Shield Mitigation: What do this ?

Every 10 damage a ship takes, it's shield mitigation increases until that ship's cap and automatically falls back down at a rate of 1.25% per second, so 12.5 DPS is what is required to keep mitigation at it's current level.  The reduction this performs is 1-mitigation.  Capitals for instance have a cap of 65% (though it increases by 1.1% per level), so when under sustained fire, they will reach a point at which 65% of damage is flat-out negated, meaning they only take 35% damage.

-The (Graphics????) : E.g. : When a ship launches a missile the missile don't reaches the enemy and  the damage is taken .___. ... sometimes the Explorers Frigates goes more fast than the missiles and the frigate left the missile far away and this make damage .___.     *******  ( I think the missiles should be more fast? ) *******

No one really knows why this is.  My personal guess is that it has to deal with the tick rate of the engine.  The damage gets dealt and that's what matters.


-Damage cool down : How the damage is modified by this?

The lower the cooldown, the higher the rate of fire.  IIRC, the calculation for it is 2-1/(1+cooldownBuff) so if you get a research that reduces plasma cooldowns by 30 percent, that equates to a DPS increase of 1-1/1.3=23%

-Why the fleet ( AUTO-ATTACK ) always attack the explorers frigates even if there are a big enemy fleet present ¬¬

They're a higher priority target.


-Why the explorers always goes to the pirate base?

Because they're stupid.

-Why the pirate raiders always goes to the refinery or trade ships? :/

Because pirates if in real life would and because doing so drains your credits/resources.

-When a Star Base Orky Rebel , Travel from one planet to other - And this arrives just "arrives", i think this need an "Arrive wave?" Like the titans?

Would be cool and is something I'd be fine with.

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Reply #2 Top


Hello

 

I'm new player and there are several things I don't understand:

-Damage points: How the game calculates the damage? DPS 

-Average Damage: Is the same as the damage points?

End of quote

The displayed damage values are the base dps (the number includes boosts from techs).  These values are adjusted based on the damage type of the weapon and the type of the ship targeted - (for instance, an Anti-light weapon does 100% damage against light armor, but 25% against capital armor).  You should be able to Google a table comparing damage types.  This value is also reduced bases on shield mitigation.



-When we attack an enemy ship, in the info card the hull points of the enemy ship how many seconds the hull points is reduced in the info card? For example i have a ship that  says: Average damage 25 wave and when my ship attacks i see the enemy hull points and just lost like 16 hull points .___.

End of quote

Armor and/or shield mitigation are likely responsible.

-Bombing Damage: How is calculated this?

End of quote

Capitals each have a base siege DPS value (dreadnaughts & battleships do the most), and this value is scaled by relevant techs.

-Armor: How many damage reduces and what kind of damage  ( Physical or Abilities damage )

End of quote

Each +1 armor is like +10% HP - a ship with 100 HP and 1 armor can take 110 damage, but repair will still work as if it had 100 HP (thus, it heals more effective HP).

-Abilities damage: Always I see ( 25 Damage per second )  And I see the ship hull and just see like 5 damage per second 

End of quote

 Likely armor is responsible.

-Shield Mitigation: What does this do ?

End of quote

 Shield mitigation goes up at a rate based on how much damage a ship is taking, and at 50% shield mitigation, 50% of incoming damage is ignored.  Frigates and cruisers can have no more than 55%, capitals start with a max of 65%, and it goes up to 75% as they level up.

-The (Graphics????) : E.g. : When a ship launches a missile the missile don't reaches the enemy and  the damage is taken .___. ... sometimes the Explorers Frigates goes more fast than the missiles and the frigate left the missile far away and this make damage .___.     *******  ( I think the missiles should be more fast? --- Or the attack? ) *******

End of quote

 To reduce CPU use, Sins of a Solar Empire cues up a list of weapons fired in a 3-4 second interval, then applies them all at the end of the interval.  This can cause a bit of a disconnect between a weapon hitting and it doing damage.

-Damage cool down : How the damage is modified by this?

End of quote

 The number displayed is damage-per-second, so the cooldowns are factored in.

-Why the fleet ( AUTO-ATTACK ) always attack the explorers frigates even if there are a big enemy fleet present ¬¬

-Why the explorers always goes to the pirate base?

-Why the pirate raiders always goes to the refinery or trade ships? :/

End of quote

 These can all be summarized as the AI still being rather quirky - guess the devs were just focusing on other things.

 

Hope that helps!

 

EDIT:  Aaaand ninja-ed!  Oh well, think I still managed to add a bit.

Reply #3 Top

-Damage points: How the game calculates the damage? DPS
End of quote

Exactly.

-Average Damage: Is the same as the damage points?
End of quote

I don't know what you're taking about, but weapon damage and damage over time is in DPS. Abilities that apply damage all at once like Gauss Rail Gun, snipe, etc. (anything that just says "Damage") is in total damage per ability use.

-When we attack an enemy ship, in the info card the hull points of the enemy ship how many seconds the hull points is reduced in the info card? For example i have a ship that says: Average damage 25 wave and when my ship attacks i see the enemy hull points and just lost like 16 hull points .___.
End of quote

Armor and shield mitigation always reduce your theoretical damage output by A LOT.

-Bombing Damage: How is calculated this?
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I assume DPS, its really not that important of the statistic.

-Armor: How many damage reduces and what kind of damage ( Physical or Abilities damage )
End of quote

Each point of armor is equivalent to increase the max hull points of the ship by 5%. So a ship with 1000 hull points and 20 armor will take 2000 damage worth to destroy, a ship with 40 armor will take 4000, etc. Note that one armor is better than a +5% hull increase because it also makes hull restore abilities more effective.

-Abilities damage: Always I see ( 25 Damage per second ) And I see the ship hull and just see like 5 damage per second ._.
End of quote

Armor and shield mitigation again. Yes they are that important.

-Shield Mitigation: What does this do ?
End of quote

This is the most important defensive number in the game. It reduces damage taken by the listed amount. A ship with 100% damage mitigation is completely invulnerable. It goes up as ships take damage and goes down quickly when not receiving damage. Frigates max out at around 57%, so that means your damage is more than halved before any other calculations are done. Cap ships and titans can get higher as they level, and some research increases it as well. Its the main thing to discourage focus firing on a target, as shield mitigation will rise faster versus each ship firing on a different target (still better to focus fire most of the time though).

-The (Graphics????) : E.g. : When a ship launches a missile the missile don't reaches the enemy and the damage is taken .___. ... sometimes the Explorers Frigates goes more fast than the missiles and the frigate left the missile far away and this make damage .___. ******* ( I think the missiles should be more fast? --- Or the attack? ) *******
End of quote

Graphics are absolutely meaningless for gameplay purposes. Those missiles probably already did there damage, the particle effect is just trying to catch up. Even if it looks like every missile or laser missed, the target still took damage.

-Damage cool down : How the damage is modified by this?
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You mean weapon cooldown? Just think of it as a damage bonus. 10% rate of fire = 10% more damage. Its a little better than damage output for abilities that apply on firing weapons, but most of the time its about the same.

-Why the fleet ( AUTO-ATTACK ) always attack the explorers frigates even if there are a big enemy fleet present ¬¬
End of quote

Ships automatically choose targets base on how close they are, and assuming multiple ships are close by, they'll attack the one they do the most damage against. For some ships that may mean scouts even if you don't want them to.

-Why the explorers always goes to the pirate base?
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Probably because thats the fastest way to get to some place they want to go, even if it is suicidal. Your scouts will first try to explore every unexplored planet, then go to the planets you haven't been to in the longest time.

-Why the pirate raiders always goes to the refinery or trade ships? :/
End of quote

Some pirate ships are coded to go for them, others will fight your defenses. Again it depends on what type of damage the ships' weapons do.

Reply #4 Top

Thank you guys, you are really nice ;) i love this game :D

 

Thank you for the info :D