the map problem IS that rebellion seems to have created an issue with the withchance conditions on the maps, that WERE working in mapversions 0,1,2 & 3.
regarding the posting of text, my usual method is to open the file in either notepad OR notepad++, highlight the entire text block that I want to post, copy the block, and paste into the browser window(I have been using this method for approx 4 years in this forum)
harpo
Great...been wasting all this time for naught. Any known workarounds?
As for the posting issue, I did copy from Notepad++ and I thought it had worked before....
Test:
planet designName "Planet3" inGameName "" type "Desert" pos [ 3494 , 2382 ] moveAreaRadius 40000.000000 hyperspaceExitRadius 30000.000000 owner "RandomMilitia" isHomePlanet FALSE normalStartUpgradeLevelForPopulation 3 normalStartUpgradeLevelForCivilianModules 1 normalStartUpgradeLevelForTacticalModules 0 normalStartUpgradeLevelForArtifacts 10 normalStartUpgradeLevelForInfrastructure 2 quickStartUpgradeLevelForPopulation 4 quickStartUpgradeLevelForCivilianModules 1 quickStartUpgradeLevelForTacticalModules 0 quickStartUpgradeLevelForArtifacts 10 quickStartUpgradeLevelForInfrastructure 2 planetItems templateName "" subTemplates 1 template "RandomMilitia" groups 1 group condition type "Always" param "" owner "NoOwner" colonizeChance 0.000000 items 4 item "Artifact:PlanetaryOrganicAI" item "Bonus:StrictSecurity" item "Bonus:StrictSecurity" item "Bonus:StrictSecurity" spawnProbability 1.000000 useDefaultTemplate FALSE entityCount 0 asteroidCount 0
Test Failed....I dunno
Test on Firefox:
planet
designName "Planet3"
inGameName ""
type "Desert"
pos [ 3494 , 2382 ]
moveAreaRadius 40000.000000
hyperspaceExitRadius 30000.000000
owner "RandomMilitia"
isHomePlanet FALSE
normalStartUpgradeLevelForPopulation 3
normalStartUpgradeLevelForCivilianModules 1
normalStartUpgradeLevelForTacticalModules 0
normalStartUpgradeLevelForArtifacts 10
normalStartUpgradeLevelForInfrastructure 2
quickStartUpgradeLevelForPopulation 4
quickStartUpgradeLevelForCivilianModules 1
quickStartUpgradeLevelForTacticalModules 0
quickStartUpgradeLevelForArtifacts 10
quickStartUpgradeLevelForInfrastructure 2
planetItems
templateName ""
subTemplates 1
template "RandomMilitia"
groups 1
group
condition
type "Always"
param ""
owner "NoOwner"
colonizeChance 0.000000
items 4
item "Artifact:PlanetaryOrganicAI"
item "Bonus:StrictSecurity"
item "Bonus:StrictSecurity"
item "Bonus:StrictSecurity"
spawnProbability 1.000000
useDefaultTemplate FALSE
entityCount 0
asteroidCount 0
Stupid IE....I should know better