Rebellion 1.03, mod checksum 0

With rebellion 1.03 im getting mod checksum 0 on my mod, even though I redid the mod for 1.03 using the new source files and have it in the 1.03 folder. If I roll back the game to 1.02 and use my original version of my mod, all works fine. Anyone know why I would get checksum 0? The net result is the mod doesnt do anything in game, even though its loaded.

9,389 views 6 replies
Reply #1 Top

What changes does your mod include (which entity files are editted/added?)

 

Also, you can try running the dev exe, exit game and you will have a new dev 1.03 mod folder.  Put your mod in that and try to enable/apply it and you should get an error (maybe?).  If you do this, recommend you copy your settings folder as the dev exe resets EVERYTHING.

Reply #2 Top

Sounds like you added an extra folder when you copied the mod over. So instead of Mod -> GameInfo you might have Mod -> Mod -> GameInfo. Also could be a misspelling.

Reply #3 Top

Quoting GoaFan77, reply 2
Sounds like you added an extra folder when you copied the mod over. So instead of Mod -> GameInfo you might have Mod -> Mod -> GameInfo. Also could be a misspelling.
End of GoaFan77's quote

What he said lol

Reply #4 Top

Negative on the folder naming. Its Mods-Rebellion v1.03 -> My Mod  which then just contains the entity files which modify cost values of various ships. Doesnt work under the dev 1.03 either

Reply #5 Top

Quoting Annekynn, reply 5
Negative on the folder naming. Its Mods-Rebellion v1.03 -> My Mod which then just contains the entity files which modify cost values of various ships. Doesnt work under the dev 1.03 either
End of Annekynn's quote

And the entity files are in a folder named "GameInfo", right?

Reply #6 Top

Reinstalled the game from scratch, patched, renamed my mod to just Custom, and now it works. *Shrugh*. Problem solved, whatever that was.