Quoting Seleuceia, reply 20
What if you had a choice of 200 playable custom maps for 5v5? Would it really be possible to master all of them?
Doesn't matter...someone hosts a game on a map, for all you know they play that map all day and you've never played it...sure, it's new to you, but someone will know it and it'll be a game of "Who knows map best?"...
Thats completely wrong. Thats just as bad as saying a pro player hosts a game of Sins of a solar empire. Hes being playing that game all day all year , and you have just bought the game and your completely new . Its gonna be a game of "who knows soase best?"
Do you complain? no . Accept that his dedication to learning a map , gives him an advantage.
Mastery of Build Orders
Mastery of Micro techniques
Mastery of Research queues
and Mastery of Maps , its just another vital element of learning RTS games.
Except Sins isn't typical RTS. Actually, you can't compare it to any other MP game, at least not accurately.
One of fun elements of Sins is unpredictability of every game. You can be 1j away from your opponent (rush or defend&expand) or you can be 5+ j away (go eco or push fast towards opponent? choices, choices). You can be placed in ABAB fashion, which again forces you to adapt fast. So, ability to think fast separates good players from bad ones, not knowing every centimeter of every map.
That being said, random map generator is extremely buggy and could use tuning. Also, some elements of it could be just a little less... random, like neut distribution or maybe 1 guaranteed planet. I made numerous posts about it, so I will not repeat myself in this thread.