please tell me how to make a new capital ship by using titans' abilities and models

i thought that titans are unbalanced so instead of using titan ,i want to design a new capital ship by using the abilities ,models and textures of titans.

Please tell me step by step way in order for me to answer.

btw,i know the basic of modding like changing an ability damage or duration or somethings like that.

I just don't know how to make a new one.

3,776 views 3 replies
Reply #1 Top

Try this:

1.) copy a titan's .entity into your mod and rename it.

2.) open in editor (I like notepad ++)

3.) open a capship file as well.

4.) scroll through the two files and notice where they differ.

            Examples: entityType, Prerequisites, UpgradeTypeCount

5.) edit the new titan file to emulate the capital ship, remove upgrades section for example.

Reply #2 Top

its alot harder than you think,but.. spoon feeding step by step guide!

First you need to change every single titan Ability (24 of them) from

maxNumLevels 4
levelSourceType "TitanUpgradeLevel"
sourcePropertyType "AbilityALevel"

to

maxNumLevels 4
levelSourceType "Intrinsic"
minExperienceLevelRequired
    Level:0 0.000000
    Level:1 2.000000
    Level:2 4.000000
    Level:3 6.000000

 

then personally I could Clone each Factions Battleship(simpler than comparing unless you have netbeans or something fun)keep the same names for the titans

add abilitys, thankfully rebellion ability's are ACTUALLY CALLED WHAT THEY ARE, YES LOOKING AT YOU IRONCLAD!

ability:0 ""
ability:1 ""
ability:2 ""
ability:3 ""

Replace

NameStringID ""
DescriptionStringID ""
picture ""

specificDebrisMeshName

hudIcon ""
smallHudIcon ""
infoCardIcon ""

ShieldMeshName ""

meshName ""

 then copy the weapons over.

 

You then need to change  PlayerPsiRebel PlayerPsiloyalist PlayertechRebel PlayerPhaseRebel etc etc

and move the titan name to Capitalship updating the count and lowering the count as you go.

 

that should be all you can also add the research requirements back in, simply change

Prerequisites
    NumResearchPrerequisites 0
    RequiredFactionNameID ""
    RequiredCompletedResearchSubjects 0

Reply #3 Top

http://pastebin.com/NH0n2yeR

This is a modified tech battleship.  You'd have to do a few things to get it into game by using a mod.

To make the file above, I had TITAN_TECHLOYALIST.entity open and a copy of CAPITALSHIP_TECHBATTLESHIP.entity, which I have renamed CAPITALSHIP_TECHLOYALISTDREADNAUGHT.entity.  There is a lot of copy/paste from titan file to the dreadnaught. 

Capitals can't have the titan abilities, which is why the battelship abilties are there.

http://pastebin.com/6Si6HzxC this is the titan file.  Compare the dread above with the titan file to the left in notepad and you can see the difference in file structure.

If you wanted to use this in game, you'll need to mod the game and there are guides for that here.