Quoting MayallCommunion, reply 23I understand what logger is saying, Zombie in an earlier post you compared what was released in the mini expos and what was released in but you didn't include alot of things to make it seem like rebellion had alot more than the others(It did but really not much). While its cool that rebellion was released not much was actually changed about the game :/
Either your being lazy or your just not real sure on your opinion. I've given concrete examples about all the expansions and what was added on the surface. This is a pretty lame rebuttal, you can do better.
Quoting MayallCommunion, reply 23I wasn't impressed with rebellion much either mainly due to alot of content that could of been in the game but wasn't.
Gamers are obviously smarter than actual game designers.
What I mean is you are embellishing rebellion.
"Rebellion $30 - Adds Titans (x6), Capital Ships (x3), Corvettes (x3), Vasari Nanite Swarms, New Research (which unlocks new strategies), New "actual" Victory Conditions, Shadows.
Thats 36 abilities on the new Titans and Capital Ships compared to 12 with Entrenchment. These of course include new particle effects and sounds.
It's well over 40+ abilities when you count Corvettes and station improvements."
For example, your review on diplomacy.
"Diplomacy $10 - Adds Envoys and Pacts (x3)"
Why not Adds envoys, each with 3 different abilities for a total of 9 abilities, multiple new upgrades in the new diplomacy menu, being able to hire pirates for specific missions, a completely reworked diplomacy tree.
I didn't even emellish it as much as I could either. Also You're also under the assumption I think I know more about game design, I never said that. But I am a consumer I expected much more out of rebellion than I received. Don't get that snippy attitude with me