1. Starbases are way more expensive than a Titan. Titans also level and will be more difficult to fight later on. I also believe it takes an upgrade for them to jump
Titan + Titan foundry + 4 required techs + 2 capital crew techs + 1 fleet supply tech
Quite expensive, especially since the only way you can make one better is through combat...SBs, meanwhile don't require any risk or combat to upgrade, just money...
3. Starbases are easily destroyed by siege frigates. And the Orkuli can be taken out by a large fleet without many casualties.
I assume you mean anti-structure frigates (like ogrovs)...problem is that Orky can chase them and kill them (something other SB can't do)...you need an assine amount of ogrovs and have to catch the Orky in a really bad spot in order to actually kill a fully upgraded Orky...
Additionally, ogrovs serve only one purpose: SB killing...investing in them presents a huge opportunity cost - yeah, you may kill the Orky but now what? The enemy will walk over you with their fleet because you have none...ogrovs are expensive and take up lots of fleet supply...they have their place but they are by no means a viable counter against jumping orkies...
4. Vasari don't have siege frigates. It is expected that the Orkulus will replace them but it takes time to build in an enemy gravity well and they are difficult to keep alive long enouogh. (didn't they turn off jumping to enemy wells anyways?)
Bombers in general are more useful...TEC and Advent players still prefer to use bombers over anti-structure ships, mainly because they are actually useful in fleet battles as well...so, Vasari aren't really at a massive disadvantage there...plus, you can still bring in a migrator and build an SB there that can then move in to attack...can be tricky at times but the Orky and the tricks you can do with it more than makes up for a lack of anti-structure ships...
There are several things you are forgetting or haven't properly addressed...fleets require factories, which take up logistic slots that otherwise could go to trade ports or labs (read: money)...SBs require no fleet supply, allowing greater economic development than someone with a large fleet could obtain....jumping Orkies can be "stockpiled"...you can put one on each planet, and just bring them in as you lose them...you don't have "spare" fleets, you have to remake those from scratch ever time they are killed...
I'm not trying to be mean here, but if you really don't think VR are OP with jumping orkies, then you haven't played against someone who can use them even remotely well...any decent eco player can just throw one of these to each of their frontliners with little skilll and single handedly decide the game...