So why are Reb Orkies OP
I can understand why people are very concerned about jumping starbases but I fail to see how it will ultimately break balance. So could all the wizened players read my thoughts and tell me why I am wrong?
Considering the following I personally think that having a mobile starbase is not a bad idea. It patches a weak spot in vasari tactics, allows for a very cost risky but effective strategy, and is not all that equivalent to another titan. It costs a lot to build them and they are only moderately effective. All the other factions are more than able to take them out.
1. Starbases are way more expensive than a Titan. Titans also level and will be more difficult to fight later on. I also believe it takes an upgrade for them to jump
2. Only one starbase per well (except stars, though I understand that is a glitch.)
3. Starbases are easily destroyed by siege frigates. And the Orkuli can be taken out by a large fleet without many casualties.
4. Vasari don't have siege frigates. It is expected that the Orkulus will replace them but it takes time to build in an enemy gravity well and they are difficult to keep alive long enouogh. (didn't they turn off jumping to enemy wells anyways?)
5. Orkuli don't have any uncapped area of effect abilities. Ergo they can't nuke everything in the well with asteroids or self destruct.
6. Vasari capital ships are generally weaker in game. Their frigates are better but also few enough to balance the strength. A orkuli is balance improving support.
7. Other subfactions have other boosts. TEC Loyalists have twin starbases that will take out an orkuli easily. Tec Rebels have a very good titan for destroying large targets and are allied with pirates (which right now due to another bug could be bought as raids by an ally creating defense fleets.) Advent Loyalists assimilate enemy fleets including a good portion of retreating ships.(in beta .75 they assimilated my allies fleets.) Advent Rebels reincarnate themselves and enemies. Vasari loyalists can be nomadic if they so choose, can eat enemy fleets, and have capital ships that double as tax centers and research facilities.
8. Concessions. I do think that there should be a reasonable 25-100 CP or 1 Crew cost to building each warp capable starbase. If I remember right the warp drive is an upgrade and that is good. Maybe it could be edited?