And I could see how superweapons might ruin that for some people, even if that's not exactly why I play.
They actually ruin it for skilled players as well...it was already bad enough that the AI was a cakewalk, relying on cheats to even remotely present itself as a challenge...but with the early rush of superweapons, the cheating AI makes the situation only worse...
If you were to play against an unfair or cruel AI from diplomacy, but you would be facing ship production rates greater than a human player could have...pushes on HWs that normally would succeed in MP would utterly fail in SP simply because of the resources bonus the AI would get...however, investments in SBs that would get you killed in MP could be your saving grace in SP...when going against high level AIs, one simply had to adopt "lame" strategies like SBing every planet or milking the XP with a fleet of only capital ships...
Superweapons just make things worse...it forces you to entrench even more, and widens the gap between what works in SP and what works in MP...it's to the point where playing against the AI is no fun, because it is so far from the capabilities of a human that it isn't even remotely the same...you used to be able to play a 1v2 against two unfairs and still have some fun because it was kind of like being tag teamed by two noobs...it wasn't perfect, but it was more like MP than going against a vicious and simply SBing everywhere or milking the XP with your caps...
But now with superweapons, even the unfair AI basically makes the lame turtling strategy king....it's not just annoying, it's boring...I don't want to be SBing my planets with auxilary government 15 minutes into the game....it ain't a matter of skill or "knowing the right strategy"...it just plain isn't fun....I'm glad the AI now can use superweapons, but it makes the cheating they have that much more apparent....