Some noobs question

Victory conditions, hull reinforcement

Hi All,

I bought Sins Rebellion a few day ago and played a couple of hours,

I really enjoyed the game so far and i am about to pull my first victory 1vs1

against a hard AI.

 

In the meantime, i have some question :

 

1. research upgrade i.e "Hull reinforcement" , when finished, is the upgrade applied instantly to existing ship or only new ships created afterwards (I suppose the latter otherwise sounds OP .. ) ?

2. Multiple victory condition : do you know why the new victory conditions are disabled by default ? Do you usually play with all victory conditions enabled - I was wondering if there was an known "optimal" set of VC improving greatly the game experience ..

3. While I have now more or less grasped the fundamental strategic principles (expand quickly, create a good economy) , the most difficult 

 

thx

4,378 views 9 replies
Reply #1 Top

1. Its applied to all ships immediately.

2. They are set that most likely because originally there was only one condition and they wanted to keep the new ones optional only for those that want them. And I don't know of any optimal set of VC's. I am sure it all depends on what you want.

3. You question was cut short.

Reply #2 Top

Don't listen to Ryat, he's our forum troll. But we love him anyway. <3

1. It is applied only to new ships. As you have noticed, otherwise it would be OP

2. They're off on default because they're pretty lame

3. Don't play MP yet. Beat harder AIs first.

4. Kol is best starting cap ever.

Reply #3 Top

Quoting Mecha-Lenin, reply 2
Don't listen to Ryat, he's our forum troll. But we love him anyway.

1. It is applied only to new ships. As you have noticed, otherwise it would be OP

2. They're off on default because they're pretty lame

3. Don't play MP yet. Beat harder AIs first.

4. Kol is best starting cap ever.
End of Mecha-Lenin's quote

 

Kol is not the best starting cap. Go with a carrier or colony cap. Or the Corsev, if you're playing TEC.

Reply #4 Top

Quoting Mecha-Lenin, reply 2
Don't listen to Ryat, he's our forum troll. But we love him anyway.
1. It is applied only to new ships. As you have noticed, otherwise it would be OP
2. They're off on default because they're pretty lame
3. Don't play MP yet. Beat harder AIs first.
4. Kol is best starting cap ever.
End of Mecha-Lenin's quote

And this is why I like Mecha's trolling...he's most dangerous, because he mixes lies within the truth...

Reply #5 Top

oops my third question has been somehow cut, here it is. Thanks for the answers to 1. & 2. BTW


"3. While I have now more or less grasped the fundamental strategic principles (expand quickly, create a good economy) , the most difficult thing to grasp is how battle are effectively won, except from having overwhelming fleet force,  do you micro manage combats ? if yes, how to learn how tactics, counters works ?"



Reply #6 Top

Quoting davidoux, reply 6
do you micro manage combats ?
End of davidoux's quote

Well, Sins is one of the few RTS games where you technically don't have too, your ships will automatically try to fight ships they're best against and use their abilities. That said, depending on your units you do have to micromanage them to get the most out of them, and it is very much necessary against other humans and harder AIs.

Quoting davidoux, reply 6
how to learn how tactics, counters works ?"
End of davidoux's quote

While I'm hardly the best player out there, counters are actually something you need to pay attention too before the battle, or while building replacement units near the battle site. The key is to scout the enemy's fleet so you know what he has and build counter units accordingly. Once in battle by default your ships will auto attack the ships they counter, and most of the time you'll want to focus fire on specific important enemy ships, usually capitalships with dangerous abilities.

Tactics on the other hand I'd say is what matters in battle. Prioritizing which units to try and take out first, which special abilities to use when, all while trying to stop your opponent's efforts to do the same thing are key. Lets say your opponent has a level 6 Marza dreadnaught in the battle. You know he must have Missile Barrage, a powerful ultimate that can do enough damage to destroy most frigates. Its your job to see that he has one and do one or two things. One is to know this ability can be "Interrupted" by a disruptive attack like Ion Bolt form the Akkan battlecruiser, and to simply wait until the special missile particle effects go off and immediately use ion bolt to stop the Marza in its tracks, canceling 90% of the damage. If you don't have such an ability, you have to rely on the fact that the Marza cannot move while its using the ability, so you need to move all your ships out of its range when it starts using it and hope they can get out of range fast enough.

 

 

For the record, all stat boosting techs are applied to all ships instantly, and I always play with capital victory but may also add flag ship or research victory. Allied Victory is a must have if you are planning on a team game, otherwise if you don't have locked teams you'll have to fight your former friends until 1 player is left standing. The only Victory and Occupied victories I usually ignore.

Reply #7 Top

Thanks for your insightful post, GoaFan77 !

In the current game i am trying to finish agains hard AI,

I am in a situation where we both expanded as much as it was possible, I have a very good economy, choke point well defended

with starbase, and now I struggle vs AI fleet in a neverending fight-counterfight, I mean :

1. the AI attack me at planet 1 with big fleet,

2. I rout them back and I follow them in their escaping system, trying to finish him

3. AI bring reinforcement and force me back before I can anihilate his fleet

4. I heal my fleet, bring new troop then goto 1.

(4b : I always pay pirates and I am never attacked by them)

I cannot feel what factor will break this stalemate - except that I have a titan ship, not him, the titan seems rly indestructible and

he is gaining level : I maxed out a power shield reducing now up to 50% of damage for nearby friendly ships

anyway endgame feel very long, i feel I will win at the longterm but I would like to find other quicker way to win ..(but i have a lot of fun anyway ;) )

Reply #8 Top

You could just build Novaliths and kill his planets. The AI is pretty stupid when it comes to building Auxiliary government on its starbases.

 

Reply #9 Top

Quoting OddskiBoddski, reply 9
You could just build Novaliths and kill his planets. The AI is pretty stupid when it comes to building Auxiliary government on its starbases.

 
End of OddskiBoddski's quote

good idea, I will try this :)

what do you mean by auxiliary governement ?

 

edit : ok found :

https://www.sinsofasolarempire.wikia.com/wiki/Auxiliary_Government