Doing something wrong on MOD Not sure what.

I am trying to recreate a mod I made so you cna train your cap ships up to lvl 10. I know you have to:

adjust the following files in the GameInfo folder:

RESEARCHSUBJECT_CAPITALSHIP_MAXBUYLEVELPHASE0.entity
RESEARCHSUBJECT_CAPITALSHIP_MAXBUYLEVELPSI0.entity
RESEARCHSUBJECT_CAPITALSHIP_MAXBUYLEVELTECH0.entity


then copy it into your mod folder. In those files change either
researchModifier

modifierType "CapitalShipMaxTrainableLevel"
baseValue 2.000000
perLevelValue 1.000000


or

MaxNumResearchLevels 1

The problem is that once I enable the mod the game crashes.  I have a Tec, PSI, Phase version of each with the gameinfo dir and the changed file in txt format in it and am using the reference files from the GalaxyForge tool pack on teh web sitre (I ahve the basic game still ver 1.97) is there something I am doing wrong?

5,517 views 5 replies
Reply #1 Top

If you're trying to mod for Rebellion, you have to use Rebellion's base files.  Sounds like you might be using Trinity files.

Reply #2 Top

Those reference files are very old, don't know why the devs feel the need to consistently make every new modder go through this crap.

Usually basic game means vanilla Sins which is only up to v1.193

Modders like harpo and myself host premade up to date reference files or convert yourself

Reference Files

Sins of a Solar Empire - Reference Files

 does not include Rebellion, get harpos if you need them

http://soase.x90x.net/?i=modding/ConvertData.html to make your own

Reply #3 Top

you can also get them (from my dropbox) in reply 120 of the ref files thread.

harpo

 

Reply #4 Top

Yea its basic game.  Tried harpos File site but it didn't work. Will go back and look for the drop box one. Thx for the help guys.  DO you still have to put all the changed files under the mod folder or just the changed ones? 

Edi: Ok used the convert data to extract the files, edited them, reset back to BIN and put them each in their own mod folder under GameInfo but still getting a mini dump. Do you have to copy ALL the files to that mod dir even if they are binary? If so is there any way to change where the mod dir is located?

Sorry for all the questions am new to this moding.

 

Reply #5 Top

vanilla game does not use manifest so it needs all the reference files. The only one that does. Also vanilla cant stack mods.

No must be under appData. Reb moves to "User/my games"

you can leave files as text while modding. I bin only when uploading for sharing.