Since you say you're a veteran RTS player and asking about build orders I assume you don't need the very basics. That said, to be even decent at Sins it just takes a lot of experimenting with all the techs and units, since the tutorials are minimal and there is no campaign to easy you through it. This map might be of help if you'd rather do that without any hostile AI trying to kill you.
Anyways for build order. Most of the time your starting capitalship will be either your race's colony cap or carrier cap (that would be the Jarassul Evacuator AKA space egg, or the Skirantra Carrier for Vasari Loyalists). You should probably build one of each lab on your homeworld, and research Assailants ASAP. Cue up a Skirmisher or two and a colony frigate (2 if going for the Skirantra) and possibly more scouts depending on the map. Send your pair skirmishers to an asteroid an moon as soon as they are built, and keep the colony ship on the edge of the gravity well. Destroy the siege frigate first, then bring in the colony ship and take it. Do roughly the same thing for the capitalship, but it can take out all but heavily defended desert and terran worlds if needed. Reinforce either with assailants as you start making them.
After that its basically try to expand as fast as possible, preferably in the direction of key choke points. Unlike Starcraft all the real estate in Sins is based on planets, so getting as many planets as possible early is both great for early game economics as well as setting up late game trade and research potential.
Some miscellaneous faction tips.
*In competitive play many Vasari players will try to build a starbase on the enemy's home world. Its a risk if its spotted in time, but if you get a colony ship in undetected and successfully build one it can be a crippling blow. This is made possible that the Vasari build starbases with colony ships, which you can build straight away, are cheaper than starbase constructors, and only need two labs to deploy.
*Currently most Vasari loyalists try to go for Striped to the Core ASAP. With skilled management of your economy its certainly possible to get 7 civic labs in under a half hour. From there, the raw amount of income gained from striping can fuel a huge fleet build up and even a titan fairly quickly, reinforced by striping newly conquered enemy planets. You should never go completely mobile though, you can spawn in more reinforcements from phase stabalizers build from your titan, but you can't chose exactly what ships you get, so some shipbuilding facilities are highly recommended.
*Phase missiles and phase stabalizers are awesome Vasari tech advantages that should be exploited as much as possible.
*The VL titan might seem somewhat lackluster early on, but once it reaches level 6 it can quite literally eat tons of enemy ships for breakfast.