Reposession - Ideas of how to make it useful

Reposession, while in theory is very powerful, suffers from several issues:

 

  • By the time you have a level 6 Coronata you will likely field enough bombing and culture repel power to colonize any wiped out enemy world the normal way, making the Coronata a gloryfied expensive colony ship.

  • The planets looses the entire population and all planet upgrades, costing you money for some time in fact

  • This also makes it highly vulnerable to hostile bombardement
    - Normal way to get control of hostile planets 1. Move in 2. kill hostile fleet 3. Bomb 4. colonize 5. Buy planet upgrades
    - Theory with Coronate: 1. Move in, conquer planet, buy upgrades, kill hostile fleet. But a wait a moment... there is nothing stopping the enemy from bombing the world again.... and it will fall quickly
    - Coronata Reality: 1. Move in, kill hostile fleet, Conquer, Buy upgrades

    --> There is no real advantage, neither in time nor in ressources spent

  • Does not help on invasions deep in enemy territory. Simple because you cant hold that planet, unless you have already won.

  • Uses ability slots that currently can be used better.

  • Does not fit the lore, it mind controls the population... so why are they all dying and destroying their stuff? 

 

 

My ideas:

 

Make it look like (I believe it has been stated that the engine does not support control transfer of planets without destruction and colonisation) it was indeed transfered. I am anything but an expert for the engine but what about something in the way of

 

1. Trigger: Scan current planet upgrades and save somewhere in memory

2. Trigger: Make dead

3. Trigger: Colonize

4. Trigger Apply Buff: Construction time planet upgrades - 10000 %

5. Trigger: Construct planet upgrades mentioned in 1.

6. Trigger: Add 1000 population

7. Remove Construction time planet upgrades buff

8. Done?

 

 

If that is not possible:

 

Make the damm planet invulnerable for maybe 5 minutes or so. That would allow you to actually enjoy having it brought under your control. It also means that the other player has truelly lost it for some time... leaving him only the option to retreat for now... as the planet cannot be bombed. It would allow invasions in hostile territory to be much more successfull.. because you can upgrade planet health in 5 minutes.

Lore explanation: At fist your people dont know about the mind control, then they are hesistant to fire on their ex-own people.... which after some time they realize arent their peoples anymore.

 

 

 

Other thoughts: What about destroying hostile structures in this gravity well within 2 minutes after reposession? that would save your fleet the task of dealing with them (deconstruction takes ages). Not starbases certainly and perhaps no tactical structures... but all else.

 

Imagine that was implemented.... what for a terrifying force to behold would the advent loyalst be.

 

 

 

 

Any more ideas?

 

 

11,578 views 10 replies
Reply #1 Top

I didn't read any of the OP, but if you want to piss people off with repos, it would seem to me that you would want to get in their faces and get all dramatic and shit.

Reply #2 Top

You read nothing? Idiot..

 

i like the ideas you're throwing around mate, they are needed.

Reply #3 Top

I've been confused by this ability for quite awhile, it's an oddly-placed economic benefit upon such a massive ship of war. We don't commonly build titans to assist in economy, so this ability as it stands seems out of place, to me at least. I'd prefer something more combat-oriented, particularly as an ultimate ability on a Titan.

 

Why not something that would play to the Advent's supposed advantage in culture? I'm imagining something that would dramatically improve the effect of opposing culture on planets, say doubling it for all planets within one jump of the titan upon activation? This would be more balanced than it originally appears because it would require culture to be affecting a planet to trigger, but it at least provides a tangible effect of significance to an invasion, as well as combat bonuses.

 

~ Matt

 

Reply #4 Top

I always looked at Reposession as a counter to AI Novalith spam. Kind of fun watching them bomb practically their own planets. Other than that it is fun to break through defence line and start taking over as many of their planets as possible while jumping from one gravity well to another.

 

At least it seems more useful than Advent Rebel Titan's 6th lvl ability.

Reply #5 Top

If you made a case to adjust the AM cost or cooldown, I'd consider it, but the concept of this ability is totally fine...

Consider an entrenched world that also has an enemy fleet there supporting it...if it has SB, you can't bomb out world until you destroy SB...destroying the SB takes time, it may require you destroy support structures or ships first, and it buys your enemy time to whittle down your bombers...in the long run, even if you destroy the SB, you are in poor position to now deal with enemy titans or caps and so taking the planet becomes extremely costly...

But, repossession changes all that....you instantly get the planet, preventing any use of factories...furthermore, you get culture repelling (something you cannot get on an enemy world), which allows you to maybe get your culture bonuses....since you don't have to focus on SB anymore in order to get planet, you can bomb out caps and titans (which will hurt your enemy much more in the long run)...

It isn't useful when you are attacking undefended planets...but attacked an entrenched planet with fleet, and it is an invaluable ability...sure, it is situational, but so is the Eradica lvl 6 and many of the cap abilities...

The only real point of conflict I see with this ability is whether it should bypass starbase auxilary government....if it doesn't do that, then yes I agree the ability is useless...but once you grant it the ability to bypass SBs, I don't think the ability needs to be changed conceptually....

Reply #6 Top

not taking advantage of assimilated populace is the main bug with it, as others have mentioned.

Reply #7 Top

With the large buff to unity mass in 1.4, another point in Unity Mass is always a better investment than Reposession.

 

Reply #8 Top

I still think the key to making this ability higher impact lies in allowing it to proc Assim Populace(which unfortunately according to Yarlen is not a bug) and improving the Advent Loyal techs relevant to "owned" worlds(Coward's Submission, Global unity, & Planet-for-a-planet).

 

That way, stealing control of the planet becomes very significant as the "home turf" bonuses you get for Repossessing the world may actually be a deciding factor in the attack.

Reply #9 Top

Personally I love this ability, and consider it to be a little overpowered.

 

for an advancing fleet It pretty much removes the need to Bomb or waste cap/resources on planet bombers it also lets you perform lightning quick attacks before opponents can react.

Being able to totally RAPE a fully upgraded planet with starbase bomb protection in 1 instant button, opposing fleets countering it end up defending there own planet in a hostile well often in hostile culture, unable to build anything from there own Factory's and sometimes if they are slow with a sneakily build repair bay or AM regen.

 

even if you just nip your titan in solo, grab the world and bug out, you force your opponent to bring bombers over to bomb the world, bring a colony ship over to take it back then pay a fortune getting all his upgrades back.

and you get the Racial damage bonus for loosing a planet!

 

 

btw it does bypass starbase auxilary government .... Assim Populace is the issue since its not "colonizing" its just "ChangePlayerIndexToFirstSpawner" ... ing

be nice if "level 2" gave damage in the well, or something rather than -33% upgrade cost, never spent that second point.

Reply #10 Top



By the time you have a level 6 Coronata you will likely field enough bombing and culture repel power to colonize any wiped out enemy world the normal way, making the Coronata a gloryfied expensive colony ship.
End of quote

 

This is not very thought out and lacks intelligence (i don't mean your stupid so don't get a fit and go all monkey lord on me).

 

Your thinking is trying to justify the coranata's ultimate ability is useless because you don't see its application clearly.

As a result your reason is far fetched and extends towards situational factors that you think determine its uselessness.

 

You speak of expensive culture investments that have the same application as repossession--but you forget the rate of change of culture,the time required to capture with culture and the return on investment.

As a result you have also judged the coranata as an expensive colony ship-a wortheless attempt at best and a weaker technique of trolling without solid theories to back them  that have practical applications.

The money spent on culture is broken into different realms, rate of change, rate of spread, negation etc.... each with a research tech. Then you have global unity to replace culture temples and investments in culture starbases.

Investment into a few of these first and saving credits for fleets is what any pro advent player would do.  While culture spreads through out the galaxy then its up to your fleet and its titan to push forward as a front line assault. You cannot and should not assume culture planet take overs are superior to the coranata. They only backup the coranata's suppression ability and itse;f in terms of shield mitigation plus phase missile block.

Once a coranata has the level 6 ability it can capture worlds Important: that become culture temples thanks to global unity. Your concept of uselessness is a broken 1..lacks intellect and experience ( i don't mean your stupid so don't get a fit and go all monkey lord on me).

 Its all about phase missile block and shield mitigation gains. Regarldless of whether the planet can be bombed again is up to the player.. you manually choose when to reposses. It doesn't matter what happens after that. Your objective is to not waste time and to destroy the enemy and if taking there planet quickly to gain the culture benefits suits you then do so. How fast an enemy can bomb the planet down is a very silly thought out concept based on an IF statment. If the enemy has planet bombing frigates? If the enemy turns its back on your fleet and unity mass to bomb the planet(very stupid idea) or hangs around to face your fleet in the first place(very stupid idea) will determine the rest of the game.

 

Your analysis just needs work.

I like you  but you get a little too excited sometimes and miss a few steps