Strikecraft with repair ability
Heya
I'm trying to make a mini-mod, but I've run into a snag...
I would like to alter the Advent carrier capital ship so that it only has 3 distinct types of strike craft.
Strike craft types
- Offensive strike craft aka Fighter-Bomber
This is the most basic of them and I can easierly make this one by adding a weapon to fighters that would be effective against heavier armor. - Defensive strike craft
The intent with this one is to basically have it stay near the carrier at all times, using point defense weaponry to defend the carrier, any nearby vessels and ofcourse itself against hostile strike craft.
In addition I would like it to have the ability to detect mines, and "jam" guided weapons (I imagine that's done by applying a buff to any target within range that grants "ChanceToHitAsDamageTarget" and somehow limit it to missile weapons).
I have 2 problems with this.
Firstly I have no clue how to create a new buff from scratch, and I don't really want to use one of the existing ones as that would probably hurt the AI too much.
Secondly - How do I control the distance the craft stays away from the carrier? And is it possible to avoid it being selected when selecting all strike craft? - Utility craft
This one I would like to act like a colonization frigate, starbase constructor and repair ship.