Hello Multiplayer Fans,
I recently played an online game with a few friends of mine: a 3v3. The game was overall a bit equal, but once one of our teammates mini-dumped it quickly turned for the worst (eventhough we had already taken out one player on the other team). However, we held our ground and were able to push back, eventually to a point where both teams were essentially at a stalemate (now a 2v2). To finally break the ice, one of the players on the other side made a push into our AI's territory, reaching a point where he was cornered and had to meet our fleets with a head-to-head confrontation (which he would not have won based off of fleet sizes).
Realizing this, the other player (I won't reveal names) decided to pause the game, expecting us to quit due to time. I understand that sometimes pausing the game solves lagging/connection issues, but in this instance it was just completely redicilous. Our whole team was on Skype and we had no idea of how to unpause the game. Eventually I found it in the Key Bindings and unpaused it, just to have it literally immediately repaused. This conflict continued with both of the players on the other team (so a total of 18 pauses/unpauses) until the game finally mini-dumped, wasting over two hours of play (not to count the eventual win that our team would have had).
So my request is simple: remove the pausing ability for multiplayer gameplay! It is a cheap way for losing players to try and win or get out of the game with a mini-dump when they should accept the loss no matter what. It's called respectable gameplay people!