Confluence of the Unity vs. Tradeports
So, I'm interested in trying out more with the AL as I'm getting a bit bored with just Rebels. Two recent games went really well in using early culture temples and confluence of the unity to boost economy rather than tradeports. I'll be the first to admit, knowing the numbers under the hood in this game is not my strongpoint though so I'm not sure if it was just placebo effect of getting a good starting position and having a fairly easy time vs. opponents nearby or if there's actually something to it.
If I understand it right, confluence works to increase rate of culture spread, meaning you get improved allegiance on your planets faster, meaning you get increased tax rate income faster. The maths I'm not sure on is how this compares to going tradeports instead. I'd need a third harmony lab for starters plus at least two tradeports, so 4 extra logistics slots in comparison to using 2 temples. Does anyone have a good grasp on the income differences in this situation?
There's also the fact that culture gives other bonuses and forces the enemy to respond, otherwise impairing their economy and expansion. My guess is that tradeports must result in better credit income eventually, even just 2, but the upfront costs of them is daunting as advent when I would prefer to put that into culture and ships for military might and more planets colonized.
I'm hoping the patch will address culture for AL specifically as I'd like to play them sans tradeports and just focus on culture techs. By the way, I'm only talking about starting spots where you're neighboring an enemy and need military of some kind - in eco slot I'd of course use both culture and tradeports but I'm wondering about the credit income differences say for the first 45 minutes or so. Any idea at what point 2 tradeports would pay for themselves and start to return on the investment with a 3 or 4 planet average distance? Maybe there's too many variables for a proper answer...