Occupation Victory

Random Extra Star

So is there any way at all when making maps via the in game map designer, or possibly using forge, to prevent the random extra star containing the occupiable planet?

I was hoping to make a map that focuses on the occupation victory condition. Yet despite setting the occupied planet to spawn in a certain place, and even looking like it works in the map preview, i always still get the random extra star with the planet (which overrides the one i placed for the objective) when i start an actual game.

 

Anyone have a fix / way around this?

3,309 views 4 replies
Reply #1 Top


So is there any way at all when making maps via the in game map designer, or possibly using forge, to prevent the random extra star containing the occupiable planet?

I was hoping to make a map that focuses on the occupation victory condition. Yet despite setting the occupied planet to spawn in a certain place, and even looking like it works in the map preview, i always still get the random extra star with the planet (which overrides the one i placed for the objective) when i start an actual game.

 

Anyone have a fix / way around this?

End of quote

Nope. X(

Sadly the extra solar system is hard coded to appear if Occupation victory is turned on. Even worse, only the occupation planet in that system counts for the victory. You can put extra occupation planets, but no matter how long you own them you will never get the victory.

The only thing you could do I think is either have all players start right next to the star (and thus possibly rush to the occupation star), or have the only connections to the main star be wormholes, which you can then put around the map to make whatever challenge to get to the occupied planet you'd like.

Reply #2 Top

Well that sucks! Hope that gets changed at some point, i can understand having it for the existing default maps, since they don't have the victory condition planet, but on custom maps that do >.<

 

Fingers crossed this gets altered in the future..

Reply #3 Top

Quoting D-Zid-816, reply 2
Well that sucks! Hope that gets changed at some point, i can understand having it for the existing default maps, since they don't have the victory condition planet, but on custom maps that do >.<

 

Fingers crossed this gets altered in the future..
End of D-Zid-816's quote

I complained about it in beta. Unless all the map makers get together and ask for it, I doubt its going to happen. Probably aren't enough of us mapmakers that want to take advantage of it to justify the time it would take to enable that. :S

Reply #4 Top

Quoting GoaFan77, reply 3

I complained about it in beta. Unless all the map makers get together and ask for it, I doubt its going to happen. Probably aren't enough of us mapmakers that want to take advantage of it to justify the time it would take to enable that.
End of GoaFan77's quote

 

Shame, with a bit of tweaking so that map makers can actually make good use of it i could see it becoming a decent and fun gametype, pity as currently it just feels poorly implemented.