I also love the general principle and goal, but it's like the old monty python sketch: http://www.youtube.com/watch?v=tNfGyIW7aHM
A couple of the the things you can see on the kickstarter page sadly make me hesitate:
- "For example, a space yard is a solution that will be new to this genre, where users can design their own spacecraft." --> that's a new idea? I mean, I am trying to appreciate the differences in language (German is my first language), but I don't see how this can be a misunderstanding.
- "In our game, there are no starlines. The player will have complete freedom." --> I see that as a serious drawback. Most space games suffer from lack of strategically interesting maps (with bottlenecks, etc.) or "terrain" as most land-based maps have; "jump lanes" are an artificial help which have usually worked well in the past.
- "M.O.R.E. will be visually appealing by using intuitive interfaces. Based on our basic game developing principles, we will enhance and improve the gaming experience. By providing an intuitive interface for each race, we will maintain that goal while providing each race their own unique interface design" --> sorry that really makes me think of the Monty Python sketch I linked to above.
- "The game will be divided into nine chapters, similar to other 4x games. Each chapter provides standard functionality in conjunction with the design team's original ideas, rarely seen in games of this genre." --> wait, what? Other 4X games have 9 chapters? Versteh nicht ganz, was Ihr da meint. But then it's somehow different from the way the other 4Xs out there implement it?
- "This will be resulting in well-controlled spectacular engagements with an abundance of deadly beams, missiles, fighters and many other types of enemy attacks, such as suicide attacks or the possibility of ram hostile unit." --> sure, but...
"We will, of course, introduce additional improvements to this part of the game, such as the ability to determine maximum time that players have to complete their turn." --> if that is your improvement, I hope I can turn that off
- "Artificial Intelligence will be very challenging" --> that's good! Do you have experience in programming AI?
- "Management of your vast empire will be possible through innovative approach unseen in other games of the genre. We will not rely on automatization of processes, which in time reduces gameplay to mere next-turn clicking. Instead, you will be able to discover and develop technologies assisting in management." --> I think I understand, but ...
"As your empire grows and science progresses, you will be able to merge colonies of one star system into a supercolony called Dysonian Sphere. After further expansions and scientific developments, it will become possible even for these supercolonies (if they are close to each other) to be merged into clusters managed as one entity. Such clusters will have enormous industrial and scientific potential and will be able to produce spaceships of truly epic design, capable of destroying whole star systems" --> how is that "management"? That is an in-game economic feature, not a UI tool designed to help me manage my empire. Or what am I not understanding?
I like your ambition very much, but if you really did create a 200 page dossier describing the innovations of the game, it would be great to know a little bit more, perhaps in a language more suitable to your target group. (You also might want to let a Native Speaker of English check your writing.) Doing so will get you a lot more pledges.