To Stardock and/or Ironclad: A Modding Czar

Dear Sirs and Madames,

I just wanted to pitch the idea that it would be great if you had an intern or anyone who worked for you who specifically acted as a liason to the modding community.  Not so much a full-time thing for them but someone to whom group or common requests or questions could be made who might post an answer--specifically involving  incompatibilities or limits or answers to modding questions that might require some behind the scenes info.

It would be great to gradually build a technical and modding database from the Q&A's that would occur.

Respectfully, The Player Who Wants It All.

9,760 views 20 replies
Reply #1 Top

/signed!

Reply #2 Top

/signed!

Reply #3 Top

/don't care but signed anyway

Reply #4 Top

You mean they don't all act as liasons? After talking to Semaz I thought that was their entire purpose in life.

Reply #5 Top

Not sure if this is needed...

Reply #6 Top

Goa, pretty pathetic.

 

 

 

 

Reply #7 Top

Quoting JT_Logged, reply 7
Goa, pretty pathetic.

 
End of JT_Logged's quote

Why, it doesn't appear anyone by the name of Semaz exists on this forum anymore. Besides, I thought you were leaving... ;P

Anyways, as I've said before I do not believe it is the Devs responsibility to help us modders in any way. They've made their game somewhat moddable by design, that is the main thing. Would it be nice if we had someone we could ask for certain minor features that could help us a lot? Sure. Are there certain things in the code that we probably don't know about. Certainly. But its up to us to reverse engineer their stuff. Asking even for an intern (which is certainly paid anyways) to explain how X known thing works is a bit ridiculous. If you care enough you'll figure it out. Any random hard limits they do tell us should be seen as a bonus, not an obligation that good devs "should do".

There's also the fact I do not believe any one person at Starclad is capable of answering all of the things we'd ask of them.

Reply #8 Top

I can almost guarantee even you sinperium would know more than any intern hired.

I'd personally rather have something that you could load the mini-dumps and see exactly what the mod issue is.

Maybe this is another ploy to get someone to make your mod for you :P

Reply #9 Top

No.

There are legitimate times where modders have questions that require some insight into hard coded limits or info on things not directly accesible.

I don't expect an intern to have the answers but if aa significant question was posed by modders he or she might be in a position to ask Ironclad directly.

My reasoning is that I don't think the developers can possibly have time to catch all the posts, requests and discussions on the forums and occasionally there might be something they could assist with or provide.

For the companies it is nothing more than a PR action (which is fine).  

I didn't say "they had a responsibility" and asking for a tool or interpretation of minidumps is exactly why I'd like to see something like this.

It would be great if a thread popped up and instead of just chain bumping it with a mantra some designated employee could say, "he boss, this is what's a hot topic right now--anything we might be able to do?".

There's no obligation for them to do it or to do it on a consistent basis--but just having some avenue at all would be a great plus. Frogboy started out with the idea of a developers log where he would share info like this regularly but I am sure as head honcho that was a bit impractical. 

A liaison doesn't answer all the questions--he picks out significant ones and points them to someone who might be able to answer them and then gets the answer back to the interested parties.

Even a monthly post where some tidbit was posted would be great.  Over time it would add a lot.

Note, I am not "demanding" or "Whining" or expecting this...it's a suggestion.

The knee jerk, "that's ridiculous" response on the forums to suggestions is counter productive.  No harm in asking.

Reply #10 Top

Like Zombie said, something to read minidumps would work best.  A community manager, like what you see on other forums, would be nice, too.

Reply #11 Top

Quoting Sinperium, reply 10
The knee jerk, "that's ridiculous" response on the forums to suggestions is counter productive.  No harm in asking.
End of Sinperium's quote

It's not knee jerking sin, it's being pragmatic. In an ideal world someone from Stardock or Ironclad would have a closer relationship with the public community here. As it stands for whatever reason they have chosen to interact very little with this forum over the last several years. 

Being pragmatic myself after looking at the current state and trends I just find this possibility highly unlikely. If your plea works and they get someone to interact with this community more regularly in this regard then great.

 

In the meantime why wait for others when you can do yourself... I'd be more than happy to add additional wiki pages made by the community for any modding related content. Pyschoak has already asked about adding content about abilities and buffs that he obviously excels in. 

 

On a side note to other things I'd rather see stardock do...

As a company apparently refocused on gaming, I think Stardock should have staff dedicated to Multi-player that actually play their games online in real MP situations and balance them appropriately. I hope they do this if they continue to make online games. I'm just not going to get worked up by the real chance they won't.

 

Reply #12 Top

Does anyone stop to think that with Ironclad neck deep in Sins of a Dark Age, and Stardock working on whatever their next big thing is.. Being that we know both company's have few employees. That there just isn't enough time for them to read every single post here? Hell even i only read posts that catch my eyes.

Most game company's don't interact very much with the modding community at all. You can count on any EA game not being supported by dev's for mods.

We "Had" a list of all hard code limits posted before. Where did it go?

While i agree with Sin. I don't see it happening any time soon, or at all with the current state of things. We were very lucky to get what little support we did get. Which is MUCH more than what other game company's would do.

Yes, a minidump reader would be real nice.

Reply #13 Top

I just want Sins ported to x64. Somehow.

Reply #14 Top

strss, could this thread be the one you are thinking of?

https://forums.sinsofasolarempire.com/363233

?

leuth, yes we (almost all) want a 64 bit multithreaded sins, but realistically we will have to wait for sins II to have a hope of getting it, yarlen and co have repeatedly said that 64 bit is not going to happen for expansions, but maybe might happen for sins 2.

harpo

 

Reply #15 Top

Quoting Leuthesius, reply 14
I just want Sins ported to x64. Somehow.
End of Leuthesius's quote

Way too many people bitch over this when it's been beaten down more times than I can remember.   There is no point in asking a small studio to rewrite their game by this point.  It's money, labor, and time they don't have the resources for.  Your best bet is whenever a Sins II equivalent comes out.  Money made off of Rebellion and Dark Age are probable going into financing that.

Reply #16 Top

/signed

Reply #17 Top

/Signed

Really??? Enough of the 64 bit crap. It ain't gonna happen!! EVER! Wait for Sins 2.

Reply #18 Top

Sorry. Had to be done. And I think that new 64 bit threads are made either by people who haven't been on the forums long or are just trolls or attention seekers.

 

-Lord Brony

Reply #19 Top

Quoting ZombiesRus5, reply 9
I can almost guarantee even you sinperium would know more than any intern hired.

I'd personally rather have something that you could load the mini-dumps and see exactly what the mod issue is.

Maybe this is another ploy to get someone to make your mod for you
End of ZombiesRus5's quote

 

Actually zombie , i have obtained the tool in the past to read the dumps and tell us what was causing this issue. Albeit was for entrenchment and ages ago.  Even thou they did give me the tool to read the dumps it was not complete and only allowed me to see limited info in regards to the dump.  Josie at IC support is the contact that i obtained the tool from. If you like I can email her and ask for a updated version for rebellion . Just let me know. Also in order to use there tool you will need the following program "microsoft visual studio" which by itself is not cheap.

 

thanks jay

Reply #20 Top

Quoting JTAYLORPCS, reply 20

Quoting ZombiesRus5, reply 9I can almost guarantee even you sinperium would know more than any intern hired.

I'd personally rather have something that you could load the mini-dumps and see exactly what the mod issue is.

Maybe this is another ploy to get someone to make your mod for you

 

Actually zombie , i have obtained the tool in the past to read the dumps and tell us what was causing this issue. Albeit was for entrenchment and ages ago.  Even thou they did give me the tool to read the dumps it was not complete and only allowed me to see limited info in regards to the dump.  Josie at IC support is the contact that i obtained the tool from. If you like I can email her and ask for a updated version for rebellion . Just let me know. Also in order to use there tool you will need the following program "microsoft visual studio" which by itself is not cheap.

 

thanks jay
End of JTAYLORPCS's quote

-Lord Brony