converting ships to rebellion

hi, i an currently trying to convert ships from the eve mod to rebellion.  this is the first time i've attempted something like this and to be honest i have no clue really where to begin, i do have blender and autodesk softimage software.  at first i just renamed to files from the mod to the rebellion ship i wanted it to replace, (ship mesh, shield mesh and textures) it shows up in game but is black no texture.  I have looked at tutorials but they wern't very clear to me, any help would be greatly appreshiated.

6,919 views 11 replies
Reply #1 Top

from what I remember reading about the differences in the mesh (ship shape) there is an additional line in them, as for the entity files the best answer would be to use either a tool like beyond compare or notepad++ to compare the frigate & capitalship entity files between diplomacy and rebellion and add the differences to the entities that you want to transfer.

and there is also the get an answer thread here in the modding area, if  you post your specific questions the various modders will probably help you solve the problems

hope this helps

harpo

 

Reply #2 Top

thanks for the help the game seems to run better since i tweaked the mesh files, but for some reason the textures still wont show up, gonna keep messing with it perhaps i will need to try and create new textures.

Reply #3 Top

as the texture file names are in the mesh, and the textures need to be in the textures folder, they should show up, but I remember reading in a recent(the last week) thread that the cl texture was also needed.

harpo

 

Reply #4 Top

Quoting harpo99999, reply 1
from what I remember reading about the differences in the mesh (ship shape) there is an additional line in them
End of harpo99999's quote

Here's an example of said line (bolded for reference):

TXT
MeshData
    maxDiffuseMipLevel 0
    hasValidTangents TRUE

Reply #5 Top

i added the extra line, still no texture, i am not sure what the cl texture is that you mentioned.  thanks for all the help so far, i am slowly learning. :)

Reply #6 Top

Quoting ladyarcueid, reply 6
i added the extra line, still no texture, i am not sure what the cl texture is that you mentioned.  thanks for all the help so far, i am slowly learning.
End of ladyarcueid's quote

What are the texture names listed in the mesh file towards the top (might end with -cl.dds, -nm.dds and -da.dds)?

Did you copy those into your mod's Texture directory?

 

Reply #7 Top

I saw in the get an answer thread that you RENAMED the textures,this is the problem, the textures are directly referenced BY the MESH, not the entity file, so you do NOT need or want to re-name the textures.

hope this helps

harpo

 

Reply #8 Top

the names are drake-cl.dds, drake-da.dds, and drake-nm.dds  i copied them over but i forgot to change those lines inside the mesh folder to frigatetechheavy, as that is the ship that i am trying to replace.  the textures where there but i never renamed those lines so it was looking for the wrong textures. its working now thank to everyone for the help.

Reply #9 Top

i guess that's why i had to rename those lines inside the mesh folder because i renamed the textures, i figured that would be easier to do that because i though i would have to add the drake mesh names to the manifest and strings files.

Reply #10 Top

to the best of my knowledge there is no manifests for mesh or textures, so try the textures with the original names and a re-named mesh in a mod to see if it is now correct, and from what I remember the textures are CaSe SeNsItIvE as are the manifests.

harpo

 

Reply #11 Top

i gave that a shot and its working as well now and make a little more sense.  also is a bit easier than the way i was doing it.  whats funny is i think i did it the way you described about a year or so back.  thanks again for the help.