Replay where I nearly effortlessly render a much more experienced player irrelevant, then save a teammate while simultaneously enabling a push on the other front: https://dl.dropbox.com/u/73603960/OPOrKy.recordreb
All because the host decided not to ban VR.
Frankly, increasing the damage debuff's strength and duration would not have changed the outcome of this game. Subcapital enemies were wiped so quickly that even a 75% damage loss would still see them getting destroyed without contributing much (here I'm talking about when the jumping Orky first becomes available). And perhaps more importantly, a damage debuff wouldn't affect strikecraft being launched from the Orkulus. Meanwhile, the endgame Orkulus would still have 25K HP, 35 armor, and the ability to freely move around, be it to pursue a fleeing fleet, quickly continue an assault in the next gravwell, or retreat for repairs.
Making SB mobilization a second upgrade for Phase Stablizer Arrays, and only allowing travel between phase stabilizer nodes have both been proposed as balancing factors. Given where Orkulus Rex is now, a reasonable step would be to include both requirements - even on the off-chance it ends up being an overnerf, VR would still have Armor Restoration, Shared Shield Tech, Advanced NME Warheads, the Kultorask, and all their other goodies to fall back on.