Culture Resist Mechanics
Hey guys, I'm in the midst of creating several new factions for a mod that I'm making. I wanted to make one of them have a bit of a unique culture mechanic. Rather than project culture that competes with enemy culture, with the strongest prevailing and pushing back the other, the idea was to make a faction whose culture projection is actually very weak, and therefore incapable of pushing back the stronger culture of every other race, but that had a ridiculously high culture resistance value, in such a way that nobody could really push theirs back either. My question, therefore, is this-if I was to make a faction whose culture spread rate was, say, 5, but whose culture resistance was 90-100%, would this create a situation where my culture, being so weak, would be unable to spread into enemy territory, where, say an advent with a total spread of 60 was lurking, but due to my extreme culture resistance, their 60 could not push into my territory either? Or, would this cause a situation where my culture would slowly, inexorably advance due to their inability to push it back?
In short, my hope is to make a culture situation where the faction's territory is always cultured, but once leaving their territory, it basically stops or slows incredibly, so that enemy planets never really fall to their culture, but they never really suffer from enemy culture either.