Fighters are meant to shoot down bombers (other strikecraft)...since strikecraft don't have shields, it seems rather silly to give fighters a weapon meant to bypass shields (with Rebellion, fighters generally aren't used to counter anything other than bombers, though some have tried to use them to counter corvette spam)...
Furthermore, because of how good PMs are against targets with high shield mitigation, it was possible to have situations where Vasari fighters would be better against caps than other faction's frigates (which is completely nonsensical)...
My idea here is more that Vasari use the PM for two reasons:
1. It bypasses shields. That's why their LRF and Caps use PM that excel in bypassing shields.
2. You can't dodge them. That's why the Junsurak and SC (should) use them. Screw shield mitigation ignore—phase space allows the rockets to travel faster than any SC. (Maybe this should then be reflected by the Junsurak and SC having 100% Chance to hit while lowering their base damage by 30–50%.)
I would be very wary of giving this buff to repulsion instead...while I do think repulsion is too powerful for a cruiser ability, it is one of the few things Advent have going for them...it does not need to be empowered with an additional PM blocking buff, and replacing it with a new ability would probably put everyone in an uproar without compensation somewhere else in the Advent arsenal...
That's why I would propose to change Repulsion so it counters all missiles (TEC too) but has high AM cost, low range and doesn't block 100% of the missiles (more like 30% with first tier of research and maybe 50% at second tier). That way you'd have to decide which Guardians to use to counter energy weapons via shield bubble and which to counter rockets via Repulsion, both wouldn't be possible except with AM restore e.g. by using Disciples. The new ability would kick ass, but has some serious downsides e.g. high cost (AM restore or more Guardians needed).
FYI, Vasari fighters already are by far the most powerful...they are the hardest to kill, and Kortul spam with Jam Weapons means Vasari arguably already are in the best position to counter bomber spam...they don't need any more help in that regard....
Isn't that completely in line with the Vasari liking hit-and-run best? I mean regarding SC bombers should be the slow and heavy-hitting ones while fighters are fast and agile and can quickly take out certain threats to the fleet. So for the Vasari I'd imagine the fighters to be like saboteurs that take out the enemies SC (and corevttes) to let the few Vasari ships reign free (of SC attacks) and also secure their escape should the need arise.
Are you kidding me? The Kortul is by far the most durable cap in the game. The Skirantra and Jurrasul are great caps as well. Even the Vulkoras can be amazing with either a rush or hit and run attacks before starbases are up. The new nanite cap is kind of meh but it can basically spawn overseers, so its definitely not weak. And the Antorak... well okay it sucks if you're not playing a flagship game, but 3 always good, 1 situationally good, 1 average and 1 weak cap is definitely no worse than the TEC or Advent.
Totally false, you forget the overseer, which is the best cruiser in the game for keeping single targets (caps, titans and starbases) alive. So that's another benefit the Vasari have for them. Their repair bay isn't near as good as the other two but that's more a defensive weakness.
Okay, sorry. I truly forgot the Overseer.
My biggest issue that keeps me from playing Vasari is that I don't seem to be able to keep my caps alive early in game because I lack fleet size (and ship construction speed) which often means that my cap has to defend itself in tight battles which it often can't.
So yeah, for me the caps seemed too weak. But that may just be my fault then... sorry, I take it back.