Many news here. I have added many more new units, many of them fighters and other starships.
The General Tagge and his Praetor Star Destroyer.
I know, probably it needs more work with lights but it is not easy, it will takes more time with some units. The Red Eye Heavy Cruiser.
Faragut Star Destroyer.
Imperial Star Cruiser.
Dark_Ansem asked about scale and one shot with the Eclipse and the Executor. If you are thinking that it is wrong, I do not accept the 19km of the Executor, for me 12900meters is more correct.
Other people asked about scale and battles, if the weapon ranges are too big and how you need to use the zoom for see units. At least from my perspective it is not bad.
The Imperial Research ship. It will be a unique unit as the heroes. There are many super units which they are unique and they can not be builded but at least when you destroy them, they are destroyed forever.
It is the TIE Bomb spawned from the Imperial Research ship. There are four fighters more at it, the TIE Booster, TIE Biggun, TIE Bizarro and TIE Warhead.
The TIE Raptor, this is the unique figher spawned by Zsinj and the Ironfist.
The TIE Agressor.
The TIE Opressor.
The TIE Scout. It is a scout figher without a squadron, I made it as a corvette for exploration.
I have added some more units but I have not screenshots by the moment. At least I have completed the units builded by the empire and I must work at a few heroes and unique units. But now I have one small question if you can answer it. There is a line of code named onlyAutoCastWhenDamageTakenExceedsPerc 0.200000 but I can not see it working. Can be it applyed to the code from spawn units?
For finish I have published a complete list of credits here. http://firefoxccmods.com/Descargas/soasecredits.txt