Your mod? If its just for your own use that's no problem, but if you're wanting to make a Star Wars mod to release too you really should get permission.
No problem. I wrote above - for my personal use.
3. Abandon having all the ships to scale. This is what Requiem did, both because some of the mods it had were not to scale with each other and because the Executor was the only ship that caused problems, therefore it made more sense just to have it much smaller than it should be rather than change everything else in the mod.
I think the size of the Executor is relative value (not absolute) in the games.
It must be larger than any other ship. This is implemented in the Requiem.
IMHO the performance issue - the main to create mods. If the for maximum performance must
sacrifice aspect ratio (within reason), I think it should be done.
Technical Data Length Executor was 19,5 killometer, I think in the game do so unnecessarily.
SoSE strategy and not a space simulator )
Enough to make it large visual.
A lot of games that are very interesting, have low performance on very powerful computers.
And for this reason it is not popular.
I repeat - in my opinion, the performance is what counts!
Lags ,delay , freez no one delight
Even though the game says there's an error, in reality, there is in fact no problem with the maps and the game loads them correctly. The mod loads absolutely fine when ShowErrors is set to FALSE. In fact, let me quote something from SoGE's FAQ:
If dev.exe gives assert in this place you have a problem.
And on some computer configurations can be crash.
Just some errors are critical to the program, and others are not.
But ideally there should be no "assert" at all.
If a 1st Mod gives a lot of "assert" and the other Mod does not, then perhaps in the first mode is the problem - or am I wrong?