TargetCountPerBank + Firing Points how does it work vs multiple targets?
I've done some testing, but need to do more.
So I'm interested in the mechanics of how this works.
Take the PsiBattleShip (Radiance?) for example. (You could also use the Tech Kol Battleship for similar results)
It has 2 Beam firing points on its front Arc. When set to TargetCountPerBank Front: is set to 1, it fires the weapon from both firing points at a single target.
If it has TargetCountPerBank Front: 2, it fires an individual beam from each point at a single target.
If it has TargetCountPerBank Front: 3 it appears to spawn another instance of the weapon firing animation.
Does this mean if you had something with 4 firing points, with a targetcount of 4, it would use 1 firing point per unit?
My initial thoughts is that it would just fire all firing points at each target. I LIKE the fact it doesn't do this, makes it look much nicer, but I don't get how it does this exactly.
Also, as all this stuff is purely visual, would pointstaggerdelay and burst settings change anything? (I know what these settings do in a single target scenario), but not sure how they would affect multiple targets vs firing points.