MCBmaestro MCBmaestro

Got Rebellion. It's impossible.

Got Rebellion. It's impossible.

Are you kidding me? I just bought my first Sins game, Rebellion from steam, tried easy with an ally and the ally spammed and won in minutes.. So googled some things and found a map forge map that allows me to take my time, with the AI kept at bay and able to focus on pirates.  So.. I maxed out all my research and threw like 5 fleets of well over 1500 ships of all types including titans at the single pirate planet and am decimated in seconds by the pirates and their titan. 

 

Really, I've never seen a tougher game in my entire life time.  There is no game that has anything on Sins in terms of sheer difficulty and learning curve.  This pirate faction and their giant pirate Titan that basically destroys 1000 ships in seconds is just absurd.  I've read in the wiki to try to get around it its forward firing arc.. yeah like that does any good at all...

 

... so basically the whole game has come down to me throwing fleet after fleet each 1000 ships strong at this single pirate planet and getting killed outright every time..  in seconds..  and this is on the easiest custom map ever made on the easiest game settings.. and i still cannot do ANYTHING to the enemy which at this point is just pirates.  My god.. how are you suppose to kill that pirate Titan when it destroys everything outright?  This is just so rediculous I've spent 10 hours attacking one pirate system and can't do anything to take it..

 

Other than the game being hard as nails, my big issues with this game is Rebellion's tutorials miss some major talking points: like 1: you will die many many times in your first games.  2: Disable pirates if you want any chance at a victory.  3: It's missing the easy custom campaign that is designed for noobs which is DETREMENTAL for the retail game of Rebellion not to include as the recommended first map to play, a map that eases new players into the game, and allows them to get a handle on the mechanics without a gun to their heads.

32,192 views 47 replies
Reply #26 Top

If you save and exit the game, then reload from the menu, you can change the AI difficulty upon reloading. If playing a FFA will multiple Unfairs, it's pretty easy to get overwhelmed early on, but if you start the game with them set to hard, and then bump them up after half an hour or so, it's substantially less ridiculous.

Reply #27 Top

Quoting Codexehow, reply 23

 
 It has an option to make titans come back at level 1 once you destroy them. If you can keep your titan alive throughout the game while destroying other titans, it puts you at a well-deserved advantage.
End of Codexehow's quote

that would just completely invalidate any aspect of the game besides other than titan snowballing. i wish there were a mod that just disables titans entirely


 In fact, the Sins AI is not really that smart. I'd love to see some improvements in that department.
End of quote

it can be surprising. while my fleet was clustered attacking a vasari loyalist ai's starbase it jumped in its titan directly behind them and immediately ate half my frigates, i was very impressed

Reply #28 Top

Quoting a110, reply 27
that would just completely invalidate any aspect of the game besides other than titan snowballing. i wish there were a mod that just disables titans entirely
End of a110's quote

It wouldn't be that hard to do, as far as I can tell the AI works just fine without them.

 

Reply #29 Top

All you need to do is mod the game to remove the 4 researches from each faction.  Without research, there can be no Titans built.

-Huzzah!

Reply #30 Top

Quoting Twilight_Storm, reply 30
All you need to do is mod the game to remove the 4 researches from each faction.  Without research, there can be no Titans built.

-Huzzah!
End of Twilight_Storm's quote

 

I dont mean to be rude... but why not simple playing Trinity?

Reply #31 Top

Quoting ARESIV, reply 31

Quoting Twilight_Storm, reply 30All you need to do is mod the game to remove the 4 researches from each faction.  Without research, there can be no Titans built.

-Huzzah!

 

I dont mean to be rude... but why not simple playing Trinity?
End of ARESIV's quote

For me, it would be because 1. I didn't purchase Trinity (I was actually expecting to be able to play vanilla with Rebellion :-P) 2. Having only one game installed is better than having two.

Back in Myth 2, that game had option to play with Myth 1 rule set.  Those were the good ole days~

Come to think of it, would anyone be so kind as to make a Trinity mod for Rebellion?

BTW, here is one of those disable Titans mod, hope it helps.

https://www.wincustomize.com/explore/sins_mods/151/

Reply #32 Top

Also, Titans are not the only thing rebellion adds.  This person just wants to disable Titans, not the other aspects of Rebellion, of which there are many. 

I do agree it would be nice to still have the option of playing any of the 4 without having to keep the original installed though.

-Huzzah!

Reply #33 Top

Quoting Valpheus, reply 32

Quoting ARESIV, reply 31
Quoting Twilight_Storm, reply 30All you need to do is mod the game to remove the 4 researches from each faction.  Without research, there can be no Titans built.

-Huzzah!

 

I dont mean to be rude... but why not simple playing Trinity?

For me, it would be because 1. I didn't purchase Trinity (I was actually expecting to be able to play vanilla with Rebellion ) 2. Having only one game installed is better than having two.

Back in Myth 2, that game had option to play with Myth 1 rule set.  Those were the good ole days~

Come to think of it, would anyone be so kind as to make a Trinity mod for Rebellion?

BTW, here is one of those disable Titans mod, hope it helps.

End of Valpheus's quote
">https://www.wincustomize.com/explore/sins_mods/151/[/quote]

thanks for that

 

and yes i generally like the other things added by rebellion. would be nice to add more methods of faction diversification to compensate for lack of titans though

Reply #34 Top

Capital ship and titan leveling cheats for the unfair+ Ai have to go...

Reply #35 Top

Cheats for the AI in general are undesirable.  But without being a true AI, it's really the only viable way to make the unfair Ai unfair...

-Huzzah!

Reply #36 Top

Quoting Twilight_Storm, reply 36
But without being a true AI, it's really the only viable way to make the unfair Ai unfair...

-Huzzah!
End of Twilight_Storm's quote

 

which is a bit sad.. :/

Reply #37 Top

Quoting Turchany, reply 37

Quoting Twilight_Storm, reply 36But without being a true AI, it's really the only viable way to make the unfair Ai unfair...

-Huzzah!

 

which is a bit sad.. :/
End of Turchany's quote

 

While certainly being annoying at times... a true AI would mean trouble for humanity.

 

Lets face it... the only reason combat robots are not widely in use, is the poor AI.... should it ever get good enough and assuming humanity wont have abondoned its war ways by then expect robot soldiers within 1 year.

Reply #38 Top

Quoting ARESIV, reply 38

 

While certainly being annoying at times... a true AI would mean trouble for humanity.

 

Lets face it... the only reason combat robots are not widely in use, is the poor AI.... should it ever get good enough and assuming wont have abondoned its war ways by then expect robot soldiers within 1 year.
End of ARESIV's quote

 

I think we all know this, and I am against developing high level artificial intelligence, but in this game it is ridiculous, it rarely learns what you do, continues to push stupid strategies, and only competent of having more resources by cheat but still I colonize faster the volcan next to an unfair ai than he does...And having heavy cruisers in 5 minutes, like it is possible to do with 1x resource income. I don't think it cannot be changed, as this way AI is realy far from being competent, at least they should have written this AI like that to be able to somewhat counter your things, and not just countering your things by coincidence as even if you don't have light frigates he will build long range. And having bombers against your starbases, he does it by coincidence, not for countering it, but this way the resource cheat would be too strong I admit.

Reply #39 Top

Quoting Turchany, reply 39

Quoting ARESIV, reply 38
 

While certainly being annoying at times... a true AI would mean trouble for humanity.

 

Lets face it... the only reason combat robots are not widely in use, is the poor AI.... should it ever get good enough and assuming wont have abondoned its war ways by then expect robot soldiers within 1 year.

 

I think we all know this, and I am against developing high level artificial intelligence, but in this game it is ridiculous, it rarely learns what you do, continues to push stupid strategies, and only competent of having more resources by cheat but still I colonize faster the volcan next to an unfair ai than he does...And having heavy cruisers in 5 minutes, like it is possible to do with 1x resource income. I don't think it cannot be changed, as this way AI is realy far from being competent, at least they should have written this AI like that to be able to somewhat counter your things, and not just countering your things by coincidence as even if you don't have light frigates he will build long range. And having bombers against your starbases, he does it by coincidence, not for countering it, but this way the resource cheat would be too strong I admit.
End of Turchany's quote

 

 

This is a lot more easy in theory than in practise.

 

From my personal experience the AI got better with Rebellion. Especially the Advent one.

Reply #40 Top

Quoting ARESIV, reply 40

This is a lot more easy in theory than in practise.
From my personal experience the AI got better with Rebellion. Especially the Advent one.
End of ARESIV's quote

 

I know AI got much better but still making stupid mistakes and only competitive from getting extreme amount of resources that he will throw out of the window while achieving nothing (like attacking a starbase defended world), and this resource cheat makes the game not enjoyable for me at higher levels, as I prefer attack to defense, and I don't like to sit behind my 1-2 starbases while AI kills himself like an idiot.

Reply #41 Top

Quoting Turchany, reply 41

Quoting ARESIV, reply 40
This is a lot more easy in theory than in practise.
From my personal experience the AI got better with Rebellion. Especially the Advent one.

 

I know AI got much better but still making stupid mistakes and only competitive from getting extreme amount of resources that he will throw out of the window while achieving nothing (like attacking a starbase defended world), and this resource cheat makes the game not enjoyable for me at higher levels, as I prefer attack to defense, and I don't like to sit behind my 1-2 starbases while AI kills himself like an idiot.
End of Turchany's quote

 

Perhaps you should play online..... people there are always looking for new vict.... errm players. }:)

Reply #42 Top

Quoting ARESIV, reply 42

Perhaps you should play online..... people there are always looking for new vict.... errm players.
End of ARESIV's quote

 

You know what? I play (only) online, 100 games + now, and that's why I say AI is dumb.

Reply #43 Top

Quoting Turchany, reply 43

Quoting ARESIV, reply 42
Perhaps you should play online..... people there are always looking for new vict.... errm players.

 

You know what? I play (only) online, 100 games + now, and that's why I say AI is dumb.
End of Turchany's quote

 

So why do you complain??? :P :-"

Reply #44 Top

Quoting Turchany, reply 43
You know what? I play (only) online, 100 games + now, and that's why I say AI is dumb.
End of Turchany's quote

Reply #45 Top

Quoting Seleuceia, reply 45

Quoting Turchany, reply 43You know what? I play (only) online, 100 games + now, and that's why I say AI is dumb.
End of Seleuceia's quote

The AI plays better than 80% of the people online.

Reply #46 Top

I AM PART OF THE 80%....

 

 

ARE YOU????

Reply #47 Top

Quoting Seleuceia, reply 47
I AM PART OF THE 80%....

 

 

ARE YOU????
End of Seleuceia's quote

 

lol - Maybe..

 

I mean-no one has respect for double bomber anima tempest anymore so that about sums up the 80% of weak advent players. 

However i agree with the fact that the unfair ai from sin diplomacy is a-lot weaker than rebellions and that all the 80% should play against the vasari rebels on small random maps to tune their skills. It is however an unfair situation for a titan that feeds off other frigates to have a support squad of new capital ships with level 6+ combat experience.  bs