Where do I save the replay
Start any game.... hit F10... go to record
Enable autorecord
Done
Or when in a game..... hit F10 and select record.
I wouldn't underestimate repossession either...there are occasions where 2 fleets sit at the same world but don't actually engage each other for long periods of time...in this situations (and others) bombing out the planet would be highly desirable but also extremely costly or outright impossible (due to enemy fleet and/or SB with government)...
Note that if you take the planet, the enemy is denied the ability to build new structures and cannot use any of their factories there (and if they do have factories there, it's quite possible they have no other factories nearby)...additionally, you can start to repel enemy culture (you can't repel culture in enemy held gravity wells, only friendly or neutral), which can be a nice benefit...
There are other bonuses from being in friendly wells (like faster SB construction, some VR bonuses) that repossession can grant you and your allies...
It's not as good as the maw, and admittedly it is situational...but in those situations, I would argue it could be a game changer more so than any titan ultimate other than the maw...
I disagree. Now I think that you are overstimating its power.
"there are occasions where 2 fleets sit at the same world but don't actually engage each other for long periods of time..."
Uhm... assuming those two fleets are hostile... why should any side order them to cease fire? And if there are factories, why should the enemy fleet wait until he maxed out his fleet supplies by building there?
Repossesion would have been more useful than Novaliths in the replay I posted in this topic. It might have ended the stalemate, but then with Advent vs TEC it might not have become one after all.
But the replay also shows something more. If you are military inferior conquering an enemy planet may do you little good. Even if I had managed to conquer Ghostal in the replay, I could never had hold it. He already had a starbase and a powerful fleet. I would have never managed to build up any starbases there.
Even if you manage to take the planet and with it the factories from him, by the stage of the game you will have a level 6 Coronata that is little more than a nuisance to the enemy.
No doubt there are some benefits to it, even if you hold the planet only temporarly. Just not enough benefits imho to spent an ability point that could go in maxing out Unity Mass - a first class Titan and starbase killer and Supression Aura. Even Subjugating Assault may be more useful in 99 % of all cases.
Especially the second level of Repossesion may be the most expensive most useless ability ever. There is no reason you ever want to have a second level of Repossesion.
Back to your above fleet example, if the enemy fleet is there, you may losse the planet within seconds. Since the in game functionality is basically gloryfied colonize the planet starts with very low HP. And that means that the most casual of bombing runs will end it immediatly. Sure you might do it again, but only after the cooldown.
To be honest I see only one halfway reasonabe use of the ability. Send out your Titan alone and let it conquer enemy world after word. Dont bother destroying anything just keep on moving. If your lucky the enemy will chase it with his fleet in which case your remaining fleet has a lot more freedoms. If you are unlucky and he has enough worlds he will simple crush your fleet with his Titan supported fleet and then afterwards deal with recolonisation and pulverising the Coronata.
This is a very limited usefulness for a Level 6 Titan Ulitmate.
Perhaps if you made the planet invulnerable for 10 minutes after it had been casted it would become more useful. The inclusion of Assimilated populace would be nice, but at this stage of the game this bonus is no longer relevant.
On the other hand more planets may allow you to build more Deliverance Engines, who arent harmless anymore and while slow require considerable investment to hold of permanenlty as you likely will need to scuttle several trade ports.
Generally TEC Loyalist do terrible against Coronata as you have serious troube to field a fleet that has enough firepower to overcome Supression Aura.