I just started to mod some basic things, and one thing that has been bugging me is that I can't turn the ogrov's "missile" (since it's treated and simulated as a projectile according the game) into an actual missile.
Weapon
WeaponType "Missile"
damageEnums
AttackType "ANTIMODULE"
DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
DamageApplyType "BACKLOADED"
DamageType "PHYSICAL"
WeaponClassType "MISSILE"
DamagePerBank:FRONT 450.000000
DamagePerBank:BACK 0.000000
DamagePerBank:LEFT 0.000000
DamagePerBank:RIGHT 0.000000
Range 12000.000000
PreBuffCooldownTime 20.000000
CanFireAtFighter FALSE
SynchronizedTargeting FALSE
PointStaggerDelay 0.900000
TravelSpeed 1100.000000
Duration 0.000000
fireConstraintType "CanAlwaysFire"
WeaponEffects
weaponType "Missile"
burstCount 1
burstDelay 0.000000
fireDelay 0.000000
muzzleEffectName "Ability_AntiModuleTorpedoesMuzzle"
muzzleSoundMinRespawnTime 0.100000
muzzleSounds
soundCount 1
sound "EFFECT_NEUTRONTORPEDO_MUZZLE"
hitEffectName "Ability_AntiModuleTorpedoesImpact"
hitHullEffectSounds
soundCount 6
sound "EXPLOSION_SUB0"
sound "EXPLOSION_SUB1"
sound "EXPLOSION_SUB2"
sound "EXPLOSION_SUB3"
sound "EXPLOSION_SUB4"
sound "EXPLOSION_SUB5"
hitShieldsEffectSounds
soundCount 6
sound "EXPLOSION_SUB0"
sound "EXPLOSION_SUB1"
sound "EXPLOSION_SUB2"
sound "EXPLOSION_SUB3"
sound "EXPLOSION_SUB4"
sound "EXPLOSION_SUB5"
projectileTravelEffectName "Ability_AntiModuleTorpedoesTravel"
missileStartTurningDistance 250.000000
missileSlowTurnRate 0.708997
missileMaxSlowTurnTime 6.000000
When I try to add the weapon to a capital ship, the game minidumps on startup, and I can't play, so I had to put my idea on hold for now. I've bolded the parts where I changed the code, from projectile to missile.
Any help would be appreciated 