What is awesome about homeworld? What kind of game is it?
It's a 3D space RTS. It has a great story and atmosphere, and plays almost opposite of the other space RTS that came out a year earlier, Starcraft. Whereas SC was mainly fast-paced, small scale tactics-oriented, Homeworld was slower-paced, relied on formations, larger scale tactics and strategy. I believe it won Game of the Year in 1999.
It's very good, but I always hated how you were pigeonholed into salvaging enemy craft if you ever wanted to actually succeed at any of the missions. I also hated how ships carried over from campaign mission to mission, so if you screwed up one scenario but still won, you could be in deep trouble... it basically forced you to play every mission more than once and to get it close to perfect. It also had a clunky interface for 3-D maneuvering. Homeworld was one of those games that I felt like, "Arrrgh, this game is awesome! This part is frustrating, but I'm still having tons of fun, arrgh!"